Akilgore14 Posted December 9, 2015 Share Posted December 9, 2015 Hey all, I was curious what would be required to make a dual wielding mod for fallout 4. I think it would be a great addition to the game, definitely for melee if not for pistols as well. Thanks for the suggestions in advance! Link to comment Share on other sites More sharing options...
ecutruin Posted December 9, 2015 Share Posted December 9, 2015 I think right now the tools might be a tad limited to pull this off effectively. From what I understand (and pardon me from being new'ish to creating mods for Bethesda games), we need updates from Nifscope to be able to create the new attachment points and import models effectively. On top of that, we don't currently have the full values for many things worked out. I'd say that something along these lines is probably better left until we get the G.E.C.K. However, as stated, I could be wrong. I mean the data is all there and if you really dive into it, you could figure out the layout of the files yourself via HEX Editing and create new animations and such to make it all work. It'd be a huge chore and by the time you decipher it all, the G.E.C.K. might be out anyways. I'd say if you're really interested in starting now...do so...because even if you don't finish before the G.E.C.K. is out, you'll learn a ton of things that'll make you more knowledgeable. Link to comment Share on other sites More sharing options...
Sybsidian Posted December 10, 2015 Share Posted December 10, 2015 Duel wielding should be pretty easy to convert from the skyrim data. At least as far as melee is concerned. It's not like FO3 where it was hard coded to be one weapon use per body. But you will need the geck for that. You might be tempted to try and use some stuff from fallout 3 but don't. Skyrim has more similarity in the codeing and animations. Link to comment Share on other sites More sharing options...
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