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FORE - FallOut REbalance - WIP - I need help with TESVEDIT


jhondidfool

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Heyas!

 

So I've beaten the game, done anything to be done. Classic Bethesda, great game. But even better is that I can mod it to suit my tastes.

 

I aim to make a logical rebalance of enemies' health, resistances, loot and weapons, and I have a LOT of humanoids and wildlife done (The Deathclaws are already terryfying! :D ).

I plan to do 8 modules, but right now I'm halfway through the 2 first: Module 1: Common Humanoids, Module 2: Common Wildlife; and planning Module 3: Legendaries and Module 4: Turrets and Robots. After that will come Module 5: Weapons and Armor, Module 6: Loot, Module 7: Leveling and Module 8: AI. Yes, it's a long-term project.

 

In this situation, my inexperience has me a bit confused, so I'll put up here my doubts. So far, they are:

  1. What does each prefix mean on the EditorID? I know Enc means encounter, RE Random Encounter, I can spot quest prefixes... But what does lvl mean? I assume it's a levelled list, but how does it interact with the others?
  2. How do Templates and Template tags work? Who inherits what from who and what is overriden? The record on the record or the record on the template? And if the record on the template is invoked by a template tag? They make no sense to me. Info I found says that records with template tags inherit the records of the tags from the template, but then they have their own records about the same template tags, and records without template tags (but templates) are missing records for things the template has. It's so confusing!

As you see, I'm full of questions, and Idon't see the point in continuing if I reached the point where I don't understand what I'm doing.

Anyways, thanks for the help, I really need it.

Edited by jhondidfool
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