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Removing playerlevelmult from the highest tier enemies.


Draagushnahk

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So, my health editing mod (http://www.nexusmods.com/fallout4/mods/5019/?) works great on everything EXCEPT these stubborn gits. No matter what changes I make, their health in game remains the same. Unless I level. Then it goes up even further.

 

As far as I can tell the effected creature types are the highest level versions of several creature types, including:

 

Brotherhood soldiers (star paladin)

synths (eradicator)

stingwings

bloodbugs

mirelurk kings

super mutants (warlords)

sentry bots

gutsys

coursers

deathclaws

feral ghouls

glowing ones

mirelurk hunters

yao guai

radscorpions

 

So damn near all of the non human entries, plus the brotherhood (presumably because they did it with the synths, and needed to do something for those who join the institute).

 

I've tried removing the entries referring to the levelmult in FO4Edit, tried setting it to 0, tried making the entry damn near identical to the one level of creature below them. Nothing.

 

So I'm hoping someone else has had some success, because the other option is simply wait for the GECK. And that sucks.

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