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True Survival: Needs and Exposure


Jerohan

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So, who here played Skyrim?

 

Who here were among those that thought that food only giving a slight boost to health and minor buffs was lame?

 

Who here felt that having a home and inns and beds in bandit camps was pointless fluff when you could go on for months without sleep?

 

Who here thought it odd that you could go streaking through the streets of Windhelm and skinny dip in the Sea of Ghosts?

 

I know I was one of those people.

 

Did you rejoice when the outstanding "Realistic Needs and Diseases" and "Frostfall" mods were created and added a whole new level of trial and error, where a dungeon crawl turned into a wild smash-grab-repeat powerfest and turned into an expedition that required planning and packing and an ass-load of gear to keep alive, making me more picky about my loot, and debating between whether the bonus warmth from alcohol was worth the risk of tripping and falling off a cliff because I was too drunk to see straight.

 

I know I practically creamed my pants.

 

Now... here we are, in the post-nuclear wastes of Boston, nand once again, I'm smashing and grabbing, and only sleeping now and again just for an XP boost buff. I look at how it's currently February in my game, yet zero f*cks are given about being outdoors in the rain in the middle of the night by a man wearing his birthday suit.

 

Does this bother you as much as it does me?

 

Well, here's what I propose. As soon as the Creation Kit is released, and people are able to make some truly badass mods, I propose we get perseid9 and Chesko and a couple of other people, tie them to chairs, duct take their eyelids open, stick an IV of Mountain Dew in their arm and force them to mod us an absolutely Epic survival mod that covers food, sleep, water, diseases, exposure, side-effects from radiation poisoning, visual effects for select chems...

 

So? Anyone else like this idea?

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