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Fallout Re-imagined / Re-built


ecutruin

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Fallout Re-imagined / Re-built

Overhauled experience for Fallout 4

 

I've sunk over 200 hours into Fallout 4 and found myself wishing the settlement system was more integrated with the overall experience. In addition to this, I found the main story-line quite lacking in options that really made me feel my choices mattered overall. As such, I've decided to look at creating a complete overhaul of the game.

 

Right now, the project is in its design phase, where I am looking at world mechanics, researching Fallout lore, etc. but I decided I would create a post to, if anything, bounce ideas off the community and iron out the design ideas I already have.

 

Warning ~ There may be spoilers in the below text.

 

Overview

 

To give a basic outline of the project, it will involve a few steps.

 

First and foremost will be to gut the base story-line and related quests. I want to create an experience where the player is not a special snowflake and instead is just another person of the wastes, so instead I am looking at making the experience more event based.

 

Events may be quests or they may just be actions the player takes that change the environment of the game. An example of such an event may be wiping out a camp that creates ammunition. Due to this event a flag is set and the player will start to notice ammunition become more scarce. I feel these events will make the player feel like their actions, no matter what they are, have an effect on their environment.

 

Additionally, part of the core project will include an overhaul of the damage mechanics, loot mechanics, and similar such features. These will tie into the settlement system described below as well as the event system described above.

 

Lastly, I intend on overhauling the settlement system by changing the way resources are produced, how supply lines function, and where settlements are located. A major part of this aspect of the project will be the re-creation of a majority of the world utilizing the revised settlement system. You read right...I intend on attempting to create new settlement parts to allow me to re-create most of the game world.

 

This aspect of the project will be insanely time consuming and as such, I'll be essentially starting at the top-left of the game area and working my way towards the bottom-right. I'll likely be releasing each section that is completed as a module of the main project. They will still be dependent on the core changes, of course, but I feel having a modular approach will assist in narrowing down bugs as well as allow me to release areas to play as they are completed.

 

Settlements

 

I'll continue to add more content here under settlements as I design it. For now, the main thing to note is that there will be settlement areas located all over the game area (ideally every area will be created using said system). Additionally, I intend on replacing the static resource system with a item-based one. This means that your farmers will actually produce items and said items will be stored and traded. The resource score of a settlement will be based off the total stored resources rather than production. I feel this allows scavenging, stealing, trading, etc. all to be viable options to contribute to your settlement(s).

 

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I will continue to update this post with any new design decisions and changes to the project as time goes on. At this time, I'm not looking to recruit additional people as I feel I need to actually create a base experience before I start looking for assistance. That said, if you are interested in contributing to the project...feel free to post. I'll be keeping track of this thread and reaching out to interested parties when the time comes.

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