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Remove Weapon ammo needs


TroJanViru5

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I am pretty sure that you are referring to the Laser Musket. If you are, there was a thread on the mod requests forum that requested for this mod.

 

http://forums.nexusmods.com/index.php?/topic/3427450-remove-laser-muskets-dependence-on-fusion-cells

 

I commented on the thread itself about my findings on this topic. I did not actually remove the need for ammo as it already is in the game. Here is my comment from the thread:

 

There is one gun in the game called "Preston's Focused Laser Rifle". As it is a companion default rifle, it has unlimited ammo. I nulled the non-playable data flag in FO4Edit to well, null. And this worked. I spawned the gun into the game, problem was, it didn't show up in my inventory. So I used the console command 'player.equipitem '. It worked. Interesting thing is, it has unlimited ammo, sure it shows up like this,

 

999

999

 

which technically means 999 ammo capacity and 999 left in inventory. But in this case, it is a two-shot, and reload. :) This means you ACTUALLY need to crank it even though it shows up as infinite. It has another problem though, you can't mod it because it doesn't appear in your inventory.

 

So, in other words this mod IS possible, with two problems:

Weapon doesn't show up in inventory.

It is unmoddable because of the problem above.

So, it IS possible, but with a few problems. Little side note, I tried nulling the ammo type(meaning it has no valid ammo) in a normal laser musket, it doesn't reload, AND doesn't work in VATS.

SO, YEAH. sorry for the long post.

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