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Big dumb question


torpedodaddy

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Yo! I'm new here, just had a question. Would it be possible to mod in a seperated leveling up system, with perks maybe, which would be affected by custom actions also inkluded in this fictional mod? I know the Mod building "engine" isn't out yet, but as a guess or even educated guess from moding for previous bethesda game.

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Skyrim has a few overhauls like that, and it's basically the same engine. There's a mod for adding thrown weapons that includes a skill tree, magic tree overhauls, et.al. There's a category for it, I'd browse over there to get a feel for the limitations and possibilities.

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From the sound of it, chances are it will be highly possible to do with Creation kit release. Look at how far Skyrim has gotten since it was released, the best part of all this is the fact that the modders already have a lot of experience with Skyrim and as such, familiarity makes it easier. A lot of mods thought not possible without CK have been done through workarounds already, by far from the looks of it, Fallout4 will be huge once CK is out, that is if one does not already consider the current modder base to already be huge XD.

 

In short, the modding future for Fallout looks bright, unless of course Betheseda does some massive changes to CK that ends up hampering things, that is unlikely but not impossible. I'm sure roadblocks will be met on a technical level either way, though I am most certain the modding crew will find their way around any obstacles! From the various forums I've seen at least, people have been busy on so many aspects of the game, I can't wait for CK to be released and the flood of great mods to arrive.

 

Would love to see so many things, dual wield, shields and all the neat stuff to hopefully be made and applied to a new levelling system. In fact I would very much prefer to see the old FO3 style of levelling and a game world that ties in to this new system with karma and all that. I miss being a bad person and blowing up Megaton :C

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