SenyaTirall Posted December 12, 2015 Share Posted December 12, 2015 Hey folks, working on some mods of mine and I've noticed that in some files, in my case the 10mm pistol, when I save the file and export it to the game, the red channel seems to disappear, and things that are supposed to render as red only render as white or a washed out blue. I know how picky the texture maps are in this game and I still haven't quite gotten the hang of the specular maps yet (I can't get them to be a gradient map like they are on the vanilla ones, so I've just been flat colorizing the whole things and tweaking by hand...crude and somewhat effective), but I'm wondering if there's something I'm missing. Because I'm poor, I use GIMP instead of PS, and at the moment when I export the textures I'm doing it uncompressed with no particular formatting, which is likely what is causing the problem but again, deferring to the collective wisdom of my fellow modders. Also, is there any way to force a refresh of textures in game? Rebooting it doesn't take super long, but it does get tedious. Thanks in advance, folks! *PS: I've tried meddling around with different compressions and formats and the like, but this hasn't ever happened with any of the other retextures I've done so far, and I will not be denied by a pistol. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 12, 2015 Share Posted December 12, 2015 Export from gimp into a PSD and I'll see if it happens when I save from PS if you like, I havent noticed that issue when using PS. Link to comment Share on other sites More sharing options...
SenyaTirall Posted December 13, 2015 Author Share Posted December 13, 2015 K, how do you want me to get it to you? It's wayyyy too large to send through this system. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 14, 2015 Share Posted December 14, 2015 Dropbox? Link to comment Share on other sites More sharing options...
SenyaTirall Posted December 14, 2015 Author Share Posted December 14, 2015 I actually just figured it out; it was an issue with the stupid palette file interfering. Disabled it in the .bgsm and I'm 100% golden. Thanks for the help anyways though! :) Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 14, 2015 Share Posted December 14, 2015 Great News Link to comment Share on other sites More sharing options...
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