PaleBluePixel Posted December 13, 2015 Share Posted December 13, 2015 With chemist, biocommesh etc jet is lasting way too long for most encounters, so I end up never using it. I would like to reduce jet from 10 to 2 base seconds, then use psycho jet instead if I want to stay slow-mo for longer. I edited Ingestibe > jet (00036c5) > Effects > EFIT > Duration from 10 to 2 in an .esp, but nothing has changed in-game. Any idea why? Thank you! Link to comment Share on other sites More sharing options...
TroJanViru5 Posted December 13, 2015 Share Posted December 13, 2015 Absurd question but have you got any other mods running? Have you checked to see if they are working? Link to comment Share on other sites More sharing options...
TroJanViru5 Posted December 13, 2015 Share Posted December 13, 2015 Also I assume when you made that change you made the edit to an override .esp Link to comment Share on other sites More sharing options...
PaleBluePixel Posted December 13, 2015 Author Share Posted December 13, 2015 I have mods which remove slow-mo yelling when taking chems, optimize textures, make harness modable, make newsboy cap look like military cap, makes hacking easier and hide "fashionable" sunglasses. They are all working, and I don't see why any of them would interfere with the jet .espAlthough I made some of these mods myself, I have no idea what I'm doing, I'm just happy when things are working. So it could be a pretty rookie mistake. Link to comment Share on other sites More sharing options...
Fl0W Posted December 13, 2015 Share Posted December 13, 2015 i tested it, and it worked fine. Have you activated your .esp file in your mod manager? Link to comment Share on other sites More sharing options...
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