Tanaka Posted May 12, 2007 Share Posted May 12, 2007 how do you make an object clickable, like if one was to make an Ayleid pedastel(The ones that hold Varla stones) clickable, how? We're trying to make it so that the pedastel clicks it and removes an object from the player's inventory, then set the stage for a quest to the next one(stage 6) My friend is the one who worded this so... Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 12, 2007 Share Posted May 12, 2007 how do you make an object clickable, like if one was to make an Ayleid pedastel(The ones that hold Varla stones) clickable, how? We're trying to make it so that the pedastel clicks it and removes an object from the player's inventory, then set the stage for a quest to the next one(stage 6) My friend is the one who worded this so...Look at the model you want to use in the CS, figure out its .nif file name. Use BSA commander, or a similart program to extract that file from the meshes.bsa, setup the proper folder structure in the data folder (so that you don't need to include the mesh with your mod). Then open up the CS, make a new activator which links to that mesh, attach a script to that activator doing what you want to do. If the object is already an activator, you'll just need to make a copy of it in the CS (with a different form ID) and attach your script. Link to comment Share on other sites More sharing options...
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