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Odd face issue with Deadly Reflex 6


Tachi20

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Edit: I'm a fool, with slightly more effort, I found that self shadows fixes this issue. :wallbash:

 

 

Hi, I'm new to modding with Oblivion, and was excited to play with some interesting mods. Everything went well until I installed the latest release of the Deadly Reflex 6 beta. Faces have some sort of clipping issues around the mouth. When I'm far away, and to their side, and can almost see their teeth.

 

Thought I installed it right, using OMM (with the OMOD conversion data).

Here is the load order:

Oblivion.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch

Unofficial Shivering Isles Patch

DLCHorseArmor

DLCOrrery

DLCFrostcrag

DLCThievesDen

DLCVileLair

DLCSpellTomes

Knights

DLCShiveringIsles

DLCBattlehornCastle

SP1stPLegs

UOP Vampire Aging & Face Fix

Oblivion Citadel Door

WindowLightingSystem

Brighter_Torches

Natural_Weather_HDR_with_darker_Nights

Natural_Habitat

Natural_Vegetation

Natural_Water

DropLitTorchOBSE

Deadly Reflex 6 - Timed Block with no damage or durability changes

Mounted _Spellcasting_Deadly_Reflex

DRSplatter

DeadlyReflex 6 - Combat Moves

 

I'm using latest OBSE, with OGE and NIFSE installed aswell. Almost forgot, I'm using Quarl's Texture Pack 3 too.

 

 

I'm using Oblivion Game of the Year edition, and have not done any patches other than the unofficial patches.

I didn't see my issue on the main thread, if I missed that I'm sorry. Just wondering what I might have done wrong here.

Edited by Tachi20
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