GuerillaWarlord Posted April 11, 2011 Share Posted April 11, 2011 i seem to be having a hard time making this work, it is not the scripts or anything as they work fine as have tried the, with a plant as an activator but for some reason i can not use a poster with the exact same settings for an activator, this is getting kind of frustrating :wallbash: so if anyone knows a way to do this please let me know, thanks Link to comment Share on other sites More sharing options...
rickerhk Posted April 11, 2011 Share Posted April 11, 2011 I've made activators using statics objects. The poster is a static, right? 1. create a new activator. Leave the model field blank.2. look at the static and make a note of the path and file name of the NIF file.3. open up your mod with FNVEdit. Go to your new activator4. Over on the right, where is says 'model', right-click, then 'add'5. Right-click on the model field and edit. Put the same path and file name as the static object was. Link to comment Share on other sites More sharing options...
GuerillaWarlord Posted April 11, 2011 Author Share Posted April 11, 2011 (edited) ah thank you i had just about given up, never thought of using fnvedit although it does seem quite obvious know you said it haha Edited April 12, 2011 by GuerillaWarlord Link to comment Share on other sites More sharing options...
davidlallen Posted April 11, 2011 Share Posted April 11, 2011 It is possible that the poster nif file does not have a collision object inside. Please see this thread where I learned about this. Unfortunately the modder who helped me has since deleted the example from the ftp archive. Still, if you download my Decisions With Regrets mod you can copy the nif and texture, then modify as you like. The filenames are meshes/decwithreg/helpwanted.nif, textures/decwithreg/helpwanted.dds and textures/decwithreg/helpframe.dds. Link to comment Share on other sites More sharing options...
GuerillaWarlord Posted April 12, 2011 Author Share Posted April 12, 2011 yeah it turns out the method described was basically what i did. I think it is to do with the collision object, thanks david i will check out your mod aswell Link to comment Share on other sites More sharing options...
angelwraith Posted April 12, 2011 Share Posted April 12, 2011 (edited) this model is what i used for my poster activators,use it as you please. if you like to see its implementation check out HiVE Edited April 12, 2011 by angelwraith Link to comment Share on other sites More sharing options...
GuerillaWarlord Posted April 12, 2011 Author Share Posted April 12, 2011 thanks that should be useful and i will check out your mod aswell Link to comment Share on other sites More sharing options...
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