Deleted29658810User Posted December 14, 2015 Share Posted December 14, 2015 I have been trying to get coronerra's skeleton mod to work, but it seems that it will not function on NMM. I tried extracting the archive into my oblivion folder like the mod suggests, and i tried obmm but that wont work because im using the steam bought oblivion. I have HGEC, BBB for HGEC, stylish jump, and woman's move female running animation. I cannot get the physics to work at all. Please help. Also I am using oblivion character overhaul and all the faces say "get blockhead" when i play... Only issues is i have installed blockhead. Why is this happening? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 14, 2015 Share Posted December 14, 2015 For the first make sure you click "Reset BSA timestamps" once in OBMM's Archive Invalidation dialog, only then apply BSA Redirection for Archive Invalidation. Steam made it so the file dates of its BSA files are way too recent for any replacer-type mod ever to work, and Archive Invalidation is required for not only replacement-textures but everything else as well.The game won't use the new skeleton over its own inside the BSA when either no Archive Invalidation means are in action or the file dates of the BSA archives are too recent, as is the case with Oblivion from Steam. And for the second, OCO requires Blockhead, an Oblivion Script Extender (OBSE) plugin, which itself requires your game to be run with OBSE. For Steam Oblivion there's the "obse_steam_loader.dll" and a specifically designed launch integration into Steam, created in cooperation with the Steam devs back then. You need to have OBSE installed correctly and the Steam Overlay enabled for OBSE to be launched with your game through Steam. But I'm not using Steam myself, so I can't really help you much with the specifics. Link to comment Share on other sites More sharing options...
CYBERNINJAZERO Posted February 15, 2019 Share Posted February 15, 2019 For the first make sure you click "Reset BSA timestamps" once in OBMM's Archive Invalidation dialog, only then apply BSA Redirection for Archive Invalidation. Steam made it so the file dates of its BSA files are way too recent for any replacer-type mod ever to work, and Archive Invalidation is required for not only replacement-textures but everything else as well.The game won't use the new skeleton over its own inside the BSA when either no Archive Invalidation means are in action or the file dates of the BSA archives are too recent, as is the case with Oblivion from Steam. And for the second, OCO requires Blockhead, an Oblivion Script Extender (OBSE) plugin, which itself requires your game to be run with OBSE. For Steam Oblivion there's the "obse_steam_loader.dll" and a specifically designed launch integration into Steam, created in cooperation with the Steam devs back then. You need to have OBSE installed correctly and the Steam Overlay enabled for OBSE to be launched with your game through Steam. But I'm not using Steam myself, so I can't really help you much with the specifics.I just found this thread and I wanted to say thank you I was losing my mind trying to figure out why body mods kept doing nothing for me and then I just followed your steps and it worked it even fixed an odd face glitch in OCO where textures for some races where low resolution in Character Creator until I changed their eyes Link to comment Share on other sites More sharing options...
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