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OOO+MMM CTD after fast travel


djhenry

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for some odd reason, whenever i fast travel to any city the game crashes. im no mod expert, but i did attempt to read up on OOO and MMM related posts and i havent seen anyone with this kind of problem. any ideas as to wat can be causing this? here is the order that i have everything loading up on:

 

http://img444.imageshack.us/img444/2050/untitledhs0.th.jpg

 

thanks for the help in advance. =]

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I have the same problem. It is in fact MMM that is causing the problem. I have some similar mods running as you if not a little more and MMM is the only thing, that when toggled on and off, causes crashes when fast traveling to a city.

 

I haven't found a fix for it but a simple way around it is to fast travel to local caves, forts, ruins, etc. that are right next to the town. I will also hope there is a real solution though.

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I was thinking of that as well but I do not think there is a way to turn city defences off. But then again, I am confused on that note as well. City defences is an optional plugin but MMM 2.1 says that is is incorporated in it as well. What does the plugin do if it is already there?
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I think it adds new guards, or edits existing ones.

 

Make sure you use the OOO compatible version of MMM, and check the readme if it says anything about optional files being compatible.

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I've gotten the problem even with FCOM, but only if my load order isn't just right. I mod things that are already in my game so the load order changes often; this is why it's good to take advantage of OBMM's import/export load order feature.

 

I'm not sure, but it might have to do with MMM's No Giants - did you create a Bashed Patch including that as a releveler?

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Aha! I think I found out why this is happening. Oddly enough, it seems to be the 1.2 offical patch. I decided to test a few things and one was starting over from vanilla and installing only OOO and MMM. It worked perfectly, no crashing anywhere. Then I rememberd to install the patch, afterwards crashing resumed as normal.

 

I was pretty sure it was the patch but I reinstalled it three more times, placing thing in different order, to make sure. Although, I'm pretty certain that other people play with the patch and these two mods so I don't know why it would, in my case at least, be the catalyst for erros.

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