djhenry Posted May 13, 2007 Share Posted May 13, 2007 for some odd reason, whenever i fast travel to any city the game crashes. im no mod expert, but i did attempt to read up on OOO and MMM related posts and i havent seen anyone with this kind of problem. any ideas as to wat can be causing this? here is the order that i have everything loading up on: http://img444.imageshack.us/img444/2050/untitledhs0.th.jpg thanks for the help in advance. =] Link to comment Share on other sites More sharing options...
LimaBeanMage Posted May 14, 2007 Share Posted May 14, 2007 I have the same problem. It is in fact MMM that is causing the problem. I have some similar mods running as you if not a little more and MMM is the only thing, that when toggled on and off, causes crashes when fast traveling to a city. I haven't found a fix for it but a simple way around it is to fast travel to local caves, forts, ruins, etc. that are right next to the town. I will also hope there is a real solution though. Link to comment Share on other sites More sharing options...
Sypron Posted May 14, 2007 Share Posted May 14, 2007 It might be related to a conflict between "MMM City Defences" and OOO, but thats just a guess. Link to comment Share on other sites More sharing options...
LimaBeanMage Posted May 14, 2007 Share Posted May 14, 2007 I was thinking of that as well but I do not think there is a way to turn city defences off. But then again, I am confused on that note as well. City defences is an optional plugin but MMM 2.1 says that is is incorporated in it as well. What does the plugin do if it is already there? Link to comment Share on other sites More sharing options...
Povuholo Posted May 14, 2007 Share Posted May 14, 2007 I think it adds new guards, or edits existing ones. Make sure you use the OOO compatible version of MMM, and check the readme if it says anything about optional files being compatible. Link to comment Share on other sites More sharing options...
SickleYield Posted May 14, 2007 Share Posted May 14, 2007 I've gotten the problem even with FCOM, but only if my load order isn't just right. I mod things that are already in my game so the load order changes often; this is why it's good to take advantage of OBMM's import/export load order feature. I'm not sure, but it might have to do with MMM's No Giants - did you create a Bashed Patch including that as a releveler? Link to comment Share on other sites More sharing options...
LimaBeanMage Posted May 17, 2007 Share Posted May 17, 2007 Aha! I think I found out why this is happening. Oddly enough, it seems to be the 1.2 offical patch. I decided to test a few things and one was starting over from vanilla and installing only OOO and MMM. It worked perfectly, no crashing anywhere. Then I rememberd to install the patch, afterwards crashing resumed as normal. I was pretty sure it was the patch but I reinstalled it three more times, placing thing in different order, to make sure. Although, I'm pretty certain that other people play with the patch and these two mods so I don't know why it would, in my case at least, be the catalyst for erros. Link to comment Share on other sites More sharing options...
SickleYield Posted May 17, 2007 Share Posted May 17, 2007 Are you using the latest versions of OOO and MMM (1.32 Release Candidate and MMM 3.0)? Link to comment Share on other sites More sharing options...
LimaBeanMage Posted May 17, 2007 Share Posted May 17, 2007 Not sure if you were asking me or the original poster. I am using OOO 1.31 and MMM 2.1. Now that there are two newer ones I'll have to try them instead and see if an still error occurs. Though, I think I might wait for OOO 1.32 instead of the RC. Link to comment Share on other sites More sharing options...
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