AfroAttack Posted December 14, 2015 Share Posted December 14, 2015 Ok, so if we think about traditional NPC's in the CK, they all follow AI packages more or less. Settlers do not fit this bill unless - AI Package system has been revamped- Settler is literally defined as just a NPC with empty Packages unless used in events (similar to saving a settler from attacks and them joining your settlement)- The follower system has also been revamped. Think about functionality, before in the CK if I'm not mistakened, you couldn't give NPC's commands unless they were your follower. That is an AI package among other things, indicating that all settlers are possibly your follower or that the system has been revamped. The other thing, is that ID's don't change in Base FO4. Settler's don't actually belong in one particular place since you can send them to different settlements (with the exception of named settlers that you can't interact with most of the time anyway. I say this, trying to iron out mods I have in mind for settlers, but I'm curious to what these guys are actually defined in the CK as. Link to comment Share on other sites More sharing options...
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