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Photoshop CC borking Normal and Specular exports?


TheGreenLion

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My issue was solved by using the Intel Plugin as throttlekitty suggested! THANK YOU!

 

Alright so I have some serious trouble with Photoshop CC (with .DDS Plugin) completely destroying Normal and Specular Maps on export.

 

I'm trying to save the Normal as 3Dc (which is supposedly the correct format) and while it looks great before export, opening it back up looks mangled beyond belief with an insane amount of noise and strange pixelation. :confused:

 

I am very unused to the color of the Specular maps as well, should it be 3Dc format as well? My attempt to save it also results in a very similar look to the Normal map though.

 

Apparently I'm missing something, as it does just fine with Diffuse textures and DXT5 export. Any idears? :sad:

 

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More Info: I have the Nvidia Normal Map Filter (which crashes when I try to use it...*sigh*) so I've *cringe* been using the built-in Normal generator and making manual edits to smooth it out. I tried one method that was to adjust the Dark Level to 128 (as the exported Normals are much brighter for some reason) before saving as 3Dc. I'm not sure why it can't export Normals properly, only thing holding me up from finishing a retexture of the Grognak Costume.

 

P.S. Screw you Photoshop CC! :pinch:

Edited by TheGreenLion
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I haven't a clue about the artifacts either, lol! :tongue:

 

Made a random discovery that it does seem to still read a yellow/green Normal Map saved as DXT3 format (what I used to use for the violet/blue ones ala Skyrim), and it doesn't screw it all up on export.

 

However, I will be checking out that Intel plugin! Want to do things the right way, in case there's a problem with it not being BC5/3Dc. Thank you for the advice!

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