YourPetRock Posted December 15, 2015 Share Posted December 15, 2015 This is a glitch concerning companion A.I. Some companions, like Piper and Valentine, do not have default homes inside player settlements (Piper lives in Publick Occurrences, and Valentine lives in his agency.) I know that when dismissing a companion and exitting the destination settlement menu without selecting a destination, the companion will return to his/her default home. However, if you have given a destination settlement previously, the companion will return to the most recent destination. Since there is no default home option, it is then impossible to send the companion to the special default home. For example, if I dismiss Piper after first getting her as a companion and don't choose any options for where she should go, she will return to Publick Occurrences. However, if I dismiss her to, say, Sanctuary Hills, it is then impossible for her to ever return to her residency in Publick Occurrences, since it is no longer her most recent residency, and there is no option for it. If there is a solution in console commands, I have yet to see it after extensive searching. I know of at least one Steam forum with this unresolved. If no console command corrections are available, I would like to request a mod to fix this rather glaring error. (I'm not sure if that means this thread should be here, in mod requests, or both.) P.S. I'm not sure how tags work on this site, so I don't have any tags on this thread yet. Please give suggestions to expedite the correction of this glitch. P.P.S. The description for "Fallout 4 Technical Support" calls it "Fallout 3." Would recommend a correction there. Link to comment Share on other sites More sharing options...
Rendarg Posted December 24, 2015 Share Posted December 24, 2015 (edited) Yeah its really annoying. It just breaks the immersion. Piper has her own newspaper in Diamond City which she is very proud of and she has a little sister to take care of, and she gives up all that to live in some lousy shack in Sanctuary Hills? Thats just stupid. The NPCs are even scripted to interact with each other at their default homes. Nick talks with his assistant, and yesterday when i dismissed Piper near Diamond City (she already had the glitch, so she just walks back to Sanctuary Hills. Fortunatly she is my only NPC with that glitch), upon entering Diamond City i saw her little sister run past me, outside of Diamond City and after her big sister, who was on the way to Sanctuary Hills. And when she catched up with her, they had a conversation, several streets away from Diamond City. Big WTF moment that reminded, how annoying this little glitch is. Edit: I found something. Using "showvars" on a companion, i found out that they really do have a variable called "HomeLocation". But its just some number, an ID for the location. You can't just change that value to Publick Occurences because you don't know the ID for that place. Plus i don't really know how to edit this HomeLocation variable. Its not an actor value, you can't just use setav. Edited December 24, 2015 by Rendarg Link to comment Share on other sites More sharing options...
TheDarkSpeaker Posted January 23, 2016 Share Posted January 23, 2016 Yeah its really annoying. It just breaks the immersion. Piper has her own newspaper in Diamond City which she is very proud of and she has a little sister to take care of, and she gives up all that to live in some lousy shack in Sanctuary Hills? Thats just stupid. The NPCs are even scripted to interact with each other at their default homes. Nick talks with his assistant, and yesterday when i dismissed Piper near Diamond City (she already had the glitch, so she just walks back to Sanctuary Hills. Fortunatly she is my only NPC with that glitch), upon entering Diamond City i saw her little sister run past me, outside of Diamond City and after her big sister, who was on the way to Sanctuary Hills. And when she catched up with her, they had a conversation, several streets away from Diamond City. Big WTF moment that reminded, how annoying this little glitch is. Edit: I found something. Using "showvars" on a companion, i found out that they really do have a variable called "HomeLocation". But its just some number, an ID for the location. You can't just change that value to Publick Occurences because you don't know the ID for that place. Plus i don't really know how to edit this HomeLocation variable. Its not an actor value, you can't just use setav.Hey try restarting the game and looking through that number when they are at home. See if you can check out anything for the original number. Link to comment Share on other sites More sharing options...
Recommended Posts