elikal Posted December 15, 2015 Share Posted December 15, 2015 There used to be a trainer... but apparently it is no longer functioning. Now all my plans to build castles must wait. :(What the hell is taking Bethesda so long with the goddamn GECK! Link to comment Share on other sites More sharing options...
TrueBlackWidowmaker Posted December 15, 2015 Share Posted December 15, 2015 (edited) You dont need a mod or a hack for building size, if you mean the number of objects that can be build, and not the physical room size where you can build.Collect as many scrap as you can, go to the settlement which building-size is on the limit, throw all scrap on the floor, turn in to bulding mode, recycle all that scrap lieing on the floor, look at your building-size bar, you will notice that is going down, build more objects till you reach size limit again, restart at 1.With this simple trick i ve build very huge forts and castles, without any mods, console hacks or the risk of destroying your save-files. But you will need really a lot of scrap. Use player.modav carryweight 10000 to make thinks easier. Sorry my bad english, hope i could help you. Edited December 15, 2015 by Black Widowmaker Link to comment Share on other sites More sharing options...
eventHandler Posted December 16, 2015 Share Posted December 16, 2015 Press ~ to open the console while looking at the workbench for the settlement, then click on the workbench so there is an id for the workbench on your screen (such as 000a1b2c is the format). Type getav 349 (press enter) and getav 34b (press enter) to see the max number of triangles and draw calls, then type setav 349 <number> (press enter) and setav 34b <number> (press enter) to a value you want, like double the current amount. If you keep increasing it, eventually you will make the settlement have poor performance/lagging depending on your system specs. They set it to default very conservative values though in most cases. This is not a console hack. Using the scrap bug is much more likely to cause issues than updating the appropriate limit variables. Link to comment Share on other sites More sharing options...
elikal Posted December 16, 2015 Author Share Posted December 16, 2015 There used to be a trainer... but apparently it is no longer functioning. Now all my plans to build castles must wait. :sad: What the hell is taking Bethesda so long with the goddamn GECK! You dont need a mod or a hack for building size, if you mean the number of objects that can be build, and not the physical room size where you can build.Collect as many scrap as you can, go to the settlement which building-size is on the limit, throw all scrap on the floor, turn in to bulding mode, recycle all that scrap lieing on the floor, look at your building-size bar, you will notice that is going down, build more objects till you reach size limit again, restart at 1.With this simple trick i ve build very huge forts and castles, without any mods, console hacks or the risk of destroying your save-files. But you will need really a lot of scrap. Use player.modav carryweight 10000 to make thinks easier. Sorry my bad english, hope i could help you. Hm not bad, thanks. ^^ Still I hope a real trainer or working mods comes soon. And the GECK... man I dont understand why Bethesda didn't release it with the game. Link to comment Share on other sites More sharing options...
q111 Posted December 16, 2015 Share Posted December 16, 2015 (edited) Press ~ to open the console while looking at the workbench for the settlement, then click on the workbench so there is an id for the workbench on your screen (such as 000a1b2c is the format). Type getav 349 (press enter) and getav 34b (press enter) to see the max number of triangles and draw calls, then type setav 349 <number> (press enter) and setav 34b <number> (press enter) to a value you want, like double the current amount. If you keep increasing it, eventually you will make the settlement have poor performance/lagging depending on your system specs. They set it to default very conservative values though in most cases. This is not a console hack. Using the scrap bug is much more likely to cause issues than updating the appropriate limit variables. Actually you don't need a huge number. To make it unlimited simply type in when you marked the workbench: setav 349 -1setav 34b -1 The "-1" does the trick. It deactivates the settlement limit or change it to a number that you will never reach, a negative one. Hm not bad, thanks. ^^ Still I hope a real trainer or working mods comes soon. And the GECK... man I dont understand why Bethesda didn't release it with the game. Please forget trainer in moddable Bethesda Games. Trainer only makes things unstable. Better use console-commands. You can almost change everything ingame with the console. Edited December 16, 2015 by q111 Link to comment Share on other sites More sharing options...
TrueBlackWidowmaker Posted December 17, 2015 Share Posted December 17, 2015 Using the scrap bug is much more likely to cause issues than updating the appropriate limit variables. That isnt bug-using, why should it be? This is not a console hack.OoooooK, not a console hack, then it is what? Magic? :laugh: Well i do that the way i ve described, not because i didnt know about the hacks, you are using, but because i believe the hacks are much more dangerous, to get an unstable save game, then my way. Its take much more effort as the quick and dirty way, yes of course, but it is absolutely stable. And i ve made really huge settlements with that. 100% stable with no performance lags at all. The only problem you have is, that by increasing the number of objects you place in a settlement, you increase also the size of your saves and the loading time to load this cells. But this depends not by the way you used to place the objects, but simply from their amount. Link to comment Share on other sites More sharing options...
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