pipdude111 Posted December 15, 2015 Share Posted December 15, 2015 In my opinion, one area of weakness in Fallout 4 is that some of the factions don't seem to have any kind of culture. Even just the name "raiders" doesn't seem very believable. Who is their leader? Why do they have allegiance to each other but not to others? How do they know who is part of their faction and who is not? Is there a significant difference between raiders and gunners? I would like to see a mod that remakes the factions so that they reflect a more realistic post apocalyptic outcome. It's plausible that in a broken society with no law enforcement that the same groups that appear in prison would form warlord-like factions. So, that could be gangs like bloods, crips, MI-13, hells angels, arian brotherhood, etc. To me, those would make much more interesting "bad guy" groups. A light version of this mod would actually be pretty easy. That would involve simply changing outfits, tattoos and the look of each group. A more advanced version of the mod could go further and change dialogues and even add routes for the player to join the gangs by getting jumped in or completing a number of assassination or looting quests. A turf system could be created that dynamically changes which gangs control which territories. A drug dealing system could be developed that involves creating labs, gathering materials, etc. similar to how settlements work. The amount and quality of drugs you produce attracts more users/addicts and thus more revenue. But, then you have to also consider other factors like security, keeping addicts from stealing from your operation, etc. Thoughts? Link to comment Share on other sites More sharing options...
Recommended Posts