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NVNM or... NPC Pathing?


StuykGaming

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There is something about this:

http://i.imgur.com/qbr6zU9.png

 

It has to do with NPC Pathing on specific objects but you can't apply it to other objects either. Something inside of it is preventing the game from running when you try and paste it over other objects.

 

Anyone have a clue what it may be? I've poked through a .nif and the .exe to try and find similar hex values. I'm not really 100% sure what I'm doing but it's hurting my head.

 

Here's the full line if anyone wants to give it a go.

0F 00 00 00 3C A0 E9 A5 00 00 00 00 25 00 00 00 04 00 00 00 E5 84 FF 42 78 85 FF 42 00 00 00 38 44 88 00 C3 9C 75 00 C3 00 00 00 38 C5 11 00 43 0A 10 00 C3 00 00 00 00 AB 6F FF C2 20 BA FF 42 00 00 C0 38 02 00 00 00 01 00 02 00 03 00 FF FF 01 00 FF FF FF FF 7F 7F 00 00 08 05 00 02 00 00 00 03 00 FF FF FF FF 00 00 FF FF 7F 7F 00 00 08 03 00 00 00 00 00 00 00 00 00 04 00 00 00 02 00 01 00 10 09 00 80 01 00 03 00 10 09 00 00 03 00 00 00 10 09 00 00 00 00 02 00 10 09 00 00 04 00 00 00 00 00 00 00 05 00 02 00 02 00 01 00 04 00 03 00 00 00 00 00 01 00 00 00 04 4D 80 43 56 29 80 43 44 88 00 C3 9C 75 00 C3 00 00 00 00 C5 11 00 43 20 BA FF 42 FF FF 7F 7F 02 00 00 00 00 00 01 00

If anyone can figure out how to transfer this between models. I may be able to get NPCs to path onto custom second story flooring. Otherwise I'm clueless.

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Lol, so 50-1 odds there's a option in the GK to navmesh a individual item, and probably 50000 times easier than that so I'll wait :P

 

The reason it locks to name is probably the same way navmesh attached itself to cells. The super positive thing I see about this is the potential to navmesh your pieces and then place them in the world without having to delete navmesh in existence (maybe)

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