StuykGaming Posted December 15, 2015 Share Posted December 15, 2015 There is something about this:http://i.imgur.com/qbr6zU9.png It has to do with NPC Pathing on specific objects but you can't apply it to other objects either. Something inside of it is preventing the game from running when you try and paste it over other objects. Anyone have a clue what it may be? I've poked through a .nif and the .exe to try and find similar hex values. I'm not really 100% sure what I'm doing but it's hurting my head. Here's the full line if anyone wants to give it a go. 0F 00 00 00 3C A0 E9 A5 00 00 00 00 25 00 00 00 04 00 00 00 E5 84 FF 42 78 85 FF 42 00 00 00 38 44 88 00 C3 9C 75 00 C3 00 00 00 38 C5 11 00 43 0A 10 00 C3 00 00 00 00 AB 6F FF C2 20 BA FF 42 00 00 C0 38 02 00 00 00 01 00 02 00 03 00 FF FF 01 00 FF FF FF FF 7F 7F 00 00 08 05 00 02 00 00 00 03 00 FF FF FF FF 00 00 FF FF 7F 7F 00 00 08 03 00 00 00 00 00 00 00 00 00 04 00 00 00 02 00 01 00 10 09 00 80 01 00 03 00 10 09 00 00 03 00 00 00 10 09 00 00 00 00 02 00 10 09 00 00 04 00 00 00 00 00 00 00 05 00 02 00 02 00 01 00 04 00 03 00 00 00 00 00 01 00 00 00 04 4D 80 43 56 29 80 43 44 88 00 C3 9C 75 00 C3 00 00 00 00 C5 11 00 43 20 BA FF 42 FF FF 7F 7F 02 00 00 00 00 00 01 00 If anyone can figure out how to transfer this between models. I may be able to get NPCs to path onto custom second story flooring. Otherwise I'm clueless. Link to comment Share on other sites More sharing options...
StuykGaming Posted December 17, 2015 Author Share Posted December 17, 2015 Well if anyone cares, here's an article on using the existing mesh to make it your own and have it transfer in a working condition to a newly named mesh. Article Link Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 17, 2015 Share Posted December 17, 2015 Lol, so 50-1 odds there's a option in the GK to navmesh a individual item, and probably 50000 times easier than that so I'll wait :P The reason it locks to name is probably the same way navmesh attached itself to cells. The super positive thing I see about this is the potential to navmesh your pieces and then place them in the world without having to delete navmesh in existence (maybe) Link to comment Share on other sites More sharing options...
Recommended Posts