Namyquis Posted December 16, 2015 Share Posted December 16, 2015 Will we have too wait for the cc for weapons on back? I mean i really cant keep putting this sniper rifle in my pocket. Link to comment Share on other sites More sharing options...
TheOrangeTrain Posted December 16, 2015 Share Posted December 16, 2015 Speaking as a veteran in modding Skyrim, you would probably need to create a new skeleton all together in order to do that, which would require the CK. But I dunno, I don't make the mods, I merely have a general understanding of how they work. Link to comment Share on other sites More sharing options...
Namyquis Posted December 16, 2015 Author Share Posted December 16, 2015 (edited) Thats what i figured. I used too use shield on back ect. in skyrim. But sword on back was the default. And in new vegas weapon on back was vanilla game. Lol the carry weight is also rediculous in fallout 4 i have 1 str and can carry 200 some pounds because of pocketed clothes. Bonkers... and i wish they did something with the weapon it just dissappears. Sorry im ranting. thanks for reply Edited December 16, 2015 by Namyquis Link to comment Share on other sites More sharing options...
Benbenben Posted February 19, 2016 Share Posted February 19, 2016 Maybe a backpack mod that used the mesh of a weapon. Something you can equip as clothing. Link to comment Share on other sites More sharing options...
Gilibran Posted February 19, 2016 Share Posted February 19, 2016 For now not possible without the GECK and more extended scripting. Will probably require something alng the line of Dual sheath redux for Skyrim unless Bethesda fixes it themselves. Probably left out due to clipping issues. Armorsmith extended however has craftable weaponbelts and holsters. 2 pistols, sniper riffle on back and Insinatys katana belt. They are just clothing parts though so the weapons.will not dissapear when you draw. Link to comment Share on other sites More sharing options...
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