SlappyMeats Posted May 15, 2007 Share Posted May 15, 2007 While trying to re-UVmap the mesh for Exnem's Eye Candy using 3DS Max 8, I keep running into a problem. Every time I apply the material to the mesh using Blinn settings, and then export it, it automatically becomes a material with Civilization IV shading instead. I've tried this several times to see if I had overlooked anything, but I can't come to any conclusion. After I export the mesh as a nif with Blinn shading, it always shows up in game as really shiny, and upon importing the same nif into Max, I see that it is once again set to Civilization IV shading. I have no idea what to do about this at this point: I've tried a few different things to see if it wasn't the shader, such as alter the normal map in different ways, try other Nifskope settings, and such, but I've narrowed it down to the common factor of that damn shader. Am I missing something in the exporting process? Is there something I can to do make sure that the mesh does not use the Civilization IV shader? I really don't want my character to look like she's all greased up like she's going to a bodybuilding competition. Thanks in advance for any help on this... Link to comment Share on other sites More sharing options...
SickleYield Posted May 15, 2007 Share Posted May 15, 2007 It shouldn't matter either way. With a body mesh you just name the material "skin" and Oblivion will apply the right skin shader to it no matter what the settings in NifSkope are. I don't know the answer to the question, though. Sorry. Link to comment Share on other sites More sharing options...
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