Guest deleted1768697 Posted December 16, 2015 Share Posted December 16, 2015 Well, I work in Blender pretty long time, but recently I noticed strange bug. When I export object (in my case armor) as usual, I get barely visible object shift through Y axis (maybe through Z too, cannot notice it). ALL exported objects has it. It has TOTALLY right position in programm (I've imported fresh nif to check it); I do NOTHING to clean skeleton. If I try to export object WITHOUT skeleton - all is OK so I can make consequence that it has something to do with object parenting. Here's comprasion of old and new mesh; in Blender they have ABSOLUTELY identical position - the one when every signle vertex is on similar place. http://puu.sh/lXB5U/15bcdf388e.jpg http://puu.sh/lXB89/23dc23a4ab.jpg And here's comprasion with mesh that was exported without skeleton (of course it will never work ingame), it obvious that ALL verticles are fit perfectly to old ones: http://puu.sh/lXCPM/274b9916af.jpg I tried vanilla skeleton and I have the same slight shifting. I cheked my early meshes and I don't have it so it appeared some time ago and I don't know when and how. Is there someone who had such problem? Makes impossible to create anything before I'll find out what causes it and fix it, because I always get seams with hands and head. Link to comment Share on other sites More sharing options...
KimberJ Posted December 20, 2015 Share Posted December 20, 2015 In FO3/FNV we'd remove weight paint, an turn rigged meshes into statics, not sure how a rigged mesh exports as object, but then why would we need a object. On FO3/FNV it will import/export as .nif, an the import/export settings is what causes the wrist/neck gaps. It's been awhile but I believe it's align or realign, so turn those off. I'd look but I don't think 2.49b is installed anymore. I guess if it was for Skyrim but all the tutorials to do that are in some other language besides english, not sure if it ever got import/export. But then I'm confused an it sounds silly, cause why export as OBJ, to edit with another program? Sorry if it doesn't help. Link to comment Share on other sites More sharing options...
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