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G.E.C.K multiple parent master save problem


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when your done sorting, go to C:\users\(username)\apps\fallout3\and open the plugin.txt file copy it's new contents and post it here for me to inspect...I need to know you are doing as directed other wise I look foolish here.

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for the txt files you sent me, am I suppose to replace any of my files or copy and paste? My fallout 3 game folder doesnt have any files called masterlist.txt or lotemplate.txt. I'm not sure what to do with the data

 

Also, to turn off Imp's auto-eat-if-not-on-full-health feature, can't I just edit his script, so that if health does not equal full, do nothing?

Edited by derluxuriouspanzer
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for the txt files you sent me, am I suppose to replace any of my files or copy and paste? My fallout 3 game folder doesnt have any files called masterlist.txt or lotemplate.txt. I'm not sure what to do with the data

 

Also, to turn off Imp's auto-eat-if-not-on-full-health feature, can't I just edit his script, so that if health does not equal full, do nothing?

The files go into a folder called quote install info unquote that's inside the games main directory placed there by the program called (form)

Edited by Purr4me
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GECK will not save a plugin as a master to a plugin.

 

GECK will save an ESM flagged plugin as a master to a plugin.

 

Set the ESM flag using FO3Edit (File Header > Record Header > Record Flags > Edit > ESM) or Wrye Flash (Esmify Self) in the plugin "FalloutFood.esp" that will be a master to your plugin "FF&IMCNcompatibility.esp". Just change the flag back after you are done.

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GECK will not save a plugin as a master to a plugin.

 

GECK will save an ESM flagged plugin as a master to a plugin.

 

Set the ESM flag using FO3Edit (File Header > Record Header > Record Flags > Edit > ESM) or Wrye Flash (Esmify Self) in the plugin "FalloutFood.esp" that will be a master to your plugin "FF&IMCNcompatibility.esp". Just change the flag back after you are done.

Thanks but the focus was on a merging of the two.

 

May I link a post from AFK...dealing with what xedit does to any file it might save ?

EDIT:I'll save you some time, (http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/page-49&do=findComment&comment=158461)

the point here was NOT to remove data that xedit removes when it saves any esp especially changing how it operates.

 

The above as you suggests removes data we want left in place "ofset " and leave it alone...cuz once you start "removing data?" you can not keep editing the same file. might was well leave the users to fail..and not get involved.

 

removes some huge subrecords including new ones from WRLD like in previous game

Something I want to avoid here. Saves too much confusing outcomes.

Edited by Purr4me
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