Purr4me Posted December 21, 2015 Share Posted December 21, 2015 Beautiful ! now, on mo's laft pane, double click on any file, it will pop up a window / s, the lower one has all the mods plugins, the upper one is a holding folder, there are up and down buttons, seclet all mods except the ones we are dealing with as posted in my screen shot. on the left pane right click any mod and select disable all, select yes. now enable only our files we are going to be using. on the unmanaged files "optional"...double click again and drop down the two files we need MCM and the other one.on the right pane, check box the plugin's got all that? post a screen shot when done so I can see where your at. We need only data we are going to edit "Live" and nothing left to chance of being included. Link to comment Share on other sites More sharing options...
derluxuriouspanzer Posted December 21, 2015 Author Share Posted December 21, 2015 Beautiful ! now, on mo's laft pane, double click on any file, it will pop up a window / s, the lower one has all the mods plugins, the upper one is a holding folder, there are up and down buttons, seclet all mods except the ones we are dealing with as posted in my screen shot. on the left pane right click any mod and select disable all, select yes. Can you post a screenshot of the up and down buttons you are talking about? The only up and down I see are in "Optional ESPs" tab Link to comment Share on other sites More sharing options...
Purr4me Posted December 21, 2015 Share Posted December 21, 2015 http://s26.postimg.org/eb6gyio3t/Directions.jpg Link to comment Share on other sites More sharing options...
derluxuriouspanzer Posted December 21, 2015 Author Share Posted December 21, 2015 Cool, this is current screenshot Link to comment Share on other sites More sharing options...
derluxuriouspanzer Posted December 21, 2015 Author Share Posted December 21, 2015 I'm assuming we need the esm. files to avoid flags on the right panel? Link to comment Share on other sites More sharing options...
Purr4me Posted December 21, 2015 Share Posted December 21, 2015 what you see is where I'm at in order to properly train you on the use of all these tools. open the explorer windows and go to mod's mod folder .make a back up folder on the desktop and drag all mods there we are going to use. you need only what's shown in that shot in mo...so you are not confused by visual content. Don;t worry, Mo will recognize all mods when you put them back later. That's how it works. But I do need you focused...so doing so will enhance that aspect here. Link to comment Share on other sites More sharing options...
derluxuriouspanzer Posted December 21, 2015 Author Share Posted December 21, 2015 Alright, I backed everything up Link to comment Share on other sites More sharing options...
Purr4me Posted December 21, 2015 Share Posted December 21, 2015 remove craft , caibur and FWE...these contains scripts that will get sucked into the data, FOSE related scripts will not work in this process which are in FWE not to mention 14 mm mesh and texture files are bad. other reasons I will not mention. Link to comment Share on other sites More sharing options...
Purr4me Posted December 21, 2015 Share Posted December 21, 2015 As soon as I see verification, we'll get started. Link to comment Share on other sites More sharing options...
derluxuriouspanzer Posted December 21, 2015 Author Share Posted December 21, 2015 (edited) Alright, I've removed them. However, FalloutFood - FWE Master Release.esp offers compatibility items between FWE and FalloutFood like purified Filled Nuka Cola Bottle. Could I work on those to work with IMCN once I am done editing FalloutFood.esp? Edited December 21, 2015 by derluxuriouspanzer Link to comment Share on other sites More sharing options...
Recommended Posts