Purr4me Posted December 22, 2015 Share Posted December 22, 2015 that data may have come from the fose involvements..don't know off hand for sure, I am using what you said you have. game version (1.0.0.15) if your has been updated ? I'll do the same too. probably why it runs here. Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 using the utility you can shut it off and not delete it, it just won't be seen.http://s26.postimg.org/auink5a4p/fose_global.jpg Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 I chose metalbox open and close for the lunch box sound in the geck for that item Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 (edited) for consume use this for that Null item (NPCHumanEatingFoodChewy [sOUN:0002D48D])use xedit, then open the mod in the utility to put back what gets ripped out, then reload it into the geck and hard save the file. reverify the data as an esp no loger throws that error. this will fix this small bug. for ID as posted above. step by step. [00:00] Checking for Errors in [04] KittyBlacksTUT.esp[00:02] All Done! Edited December 22, 2015 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 Btw, I meant to ask you help for a bug I've been encountering which probably is related to me using only GECK to make compatibility .esp files. One of the things that keeps happening to me in game is certain areas seem to trigger my character to eat food (or rather, the IMCN effects of eating food, like filling hydration or calories percentage, if you know what I'm talking about.) For example, everytime I'm near the front door of my megaton house, a message would come up saying I am currently eating, even though I clearly did not make my character eat. Is it caused by the compatibility patches that I made or was it a problem in the original IMCN mod? I would require a saved game right when it takes place hard save at the point, and an in game screen shot. it sounds like FWE bugs. Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 FWE Primary needs bug Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 ok heres what I found out "chiken and the egg" is in one of these mods.this page explains all the details of the FOSE data I found.( http://www.nexusmods.com/fallout3/mods/10903/?) I thought i recognized the data LOL. yeah ell it causes no harm. Link to comment Share on other sites More sharing options...
derluxuriouspanzer Posted December 22, 2015 Author Share Posted December 22, 2015 Below is a screenshot of what usually happens for the bug. I would wonder around and this message would pop up and my IMCN needs would increase as if I ate something. I believe IMCN's primary needs overwrites that of FWE. So this is more likely a problem with IMCN than FWE http://s23.postimg.org/l12h9rpyj/screenshot.png Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 with our project files ? Or other ? Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2015 Share Posted December 22, 2015 (edited) Not finding any messages like that in these two mods found it...give me some time here, this thing, this bug as you said happens to jump all over the place. If(IMCNEnableHTTracking == 1); Fill related; Eating; Bloated; FullIF (IMCNNeedsTracker.fCalorieQueue > 0 || IMCNNeedsTracker.fHydrationQueue > 0 || IMCNNeedsTracker.fProteinQueue > 0 || IMCNNeedsTracker.fNutrientQueue > 0 || IMCNNeedsTracker.fAlcoholQueue > 0)IF(Player.IsSpellTarget IMCNFEating == 0)Player.CIOS IMCNFEatingIF (IMCNEnableMessages == 1)showmessage IMCNMSGEatingENDifset sEating to 1ENDIFElsePlayer.Dispel IMCNFEatingif (sEating == 1)IF (IMCNEnableMessages == 1)showmessage IMCNMSGDoneEatingENDifset sEating to 0ENDIFENDIF open in game the UI and turn off the spell Edited December 22, 2015 by Purr4me Link to comment Share on other sites More sharing options...
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