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G.E.C.K multiple parent master save problem


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that data may have come from the fose involvements..don't know off hand for sure, I am using what you said you have. game version (1.0.0.15)

 

if your has been updated ? I'll do the same too. probably why it runs here.

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for consume use this for that Null item (NPCHumanEatingFoodChewy [sOUN:0002D48D])

use xedit, then open the mod in the utility to put back what gets ripped out, then reload it into the geck and hard save the file.

 

reverify the data as an esp no loger throws that error. this will fix this small bug.

 

for ID as posted above.

 

step by step.

 

[00:00] Checking for Errors in [04] KittyBlacksTUT.esp
[00:02] All Done!

Edited by Purr4me
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Btw, I meant to ask you help for a bug I've been encountering which probably is related to me using only GECK to make compatibility .esp files.

 

One of the things that keeps happening to me in game is certain areas seem to trigger my character to eat food (or rather, the IMCN effects of eating food, like filling hydration or calories percentage, if you know what I'm talking about.) For example, everytime I'm near the front door of my megaton house, a message would come up saying I am currently eating, even though I clearly did not make my character eat. Is it caused by the compatibility patches that I made or was it a problem in the original IMCN mod?

I would require a saved game right when it takes place hard save at the point, and an in game screen shot.

 

it sounds like FWE bugs.

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Not finding any messages like that in these two mods

 

found it...give me some time here, this thing, this bug as you said happens to jump all over the place.

 

If(IMCNEnableHTTracking == 1)
; Fill related
; Eating
; Bloated
; Full

IF (IMCNNeedsTracker.fCalorieQueue > 0 || IMCNNeedsTracker.fHydrationQueue > 0 || IMCNNeedsTracker.fProteinQueue > 0 || IMCNNeedsTracker.fNutrientQueue > 0 || IMCNNeedsTracker.fAlcoholQueue > 0)
IF(Player.IsSpellTarget IMCNFEating == 0)
Player.CIOS IMCNFEating
IF (IMCNEnableMessages == 1)
showmessage IMCNMSGEating
ENDif
set sEating to 1
ENDIF
Else
Player.Dispel IMCNFEating
if (sEating == 1)
IF (IMCNEnableMessages == 1)
showmessage IMCNMSGDoneEating
ENDif
set sEating to 0
ENDIF
ENDIF

 

 

open in game the UI and turn off the spell

Edited by Purr4me
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