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G.E.C.K multiple parent master save problem


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I am currently not using our project files. This happens with my current mods installed including IMCN. Eating food and getting that message is strictly featured only in IMCN

 

Attached link is a site to download a save file before it happens.A short walking towards the collapsed bridge should trigger it (before you're close enough for the raiders to attack you)

 

http://s000.tinyupload.com/index.php?file_id=00628979032498295437

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what I gather here is the saved game has this data in it ?

 

so I will know right away what mods are running and will attempt to purge the misc data.

 

Imp's IS the only source..

 

the load out found you have:

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] Point Lookout Reborn.esm
[X] DCInteriors_ComboEdition.esm
[X] Mart's Mutant Mod.esm
[X] Project Beauty.esm
[X] EVE.esm
[X] HeritageIndustriesVault.esm
[X] BigBrother.esm
[X] Xepha's Dynamic Weather.esm
[X] Laulas More Food.esp
[X] Alton, IL.esm
[X] Ambient Temperature.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] iHUD.esm
[X] IMCN.esm
[X] RH_IRONSIGHTS.esm
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] FO3 Error Fixes.esp
[X] AltonAddon.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] MetroCars.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] Mart's Mutant Mod.esp
[X] Blackened FWE + MMM + EVE + Project Beauty.esp
[X] ArlingtonRestoration.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] URWLENB-002-Interiors.esp
[X] FalloutFood.esp
[X] Devestated City.esp
[X] WeaponModKits.esp
[X] RH_WMK_Bridge.esp
[X] WeaponModKits - FWE Master Release.esp
[X] More Food - Distributed.esp
[X] xCALIBRammo_override.esp
[X] Xepha's Darkened Interiors.esp
[X] Arbor.esp
[X] Imp's More Complex Needs.esp
[X] FalloutFoods - FWE Master Release.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] Blackened RH + FWE + EVE.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] UUF3P - FWE Patch.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] ACE2-0.esp
[X] Advanced Recon Range Finder.esp
[X] Ambient Temperature - OA.esp
[X] Ambient Temperature HUD.esp
[X] SlowFoodDigestion.esp
[X] IMCN - Global Compatibility 2.esp
[X] BetterFoodPackaging.esp
[X] Burnification.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] Xepha's Dynamic Weather - Main.esp
[X] Tailoring Kit.esp
[X] Rivet City Merchants With Point Lookout.esp
[X] TrentonTowers.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Kentbury Way.esp
[X] CALIBR Ammo Schematics - CRAFT.esp
[X] CALIBRxMerchant.esp
[X] Enclave Radio Enhanced.esp
[X] RH_FWE_Bridge.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_EVE_Bridge.esp
[X] IMCN - MMM Meats, Bloods, and Eyeballs.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - FWE Master Release + Project Beauty IMCN comp.esp
[X] Xepha's Darkened Interiors - PL.esp
[X] RH_IronSights_PL_NewItems.esp
[X] IMCN - Global Compatibility.esp
[X] IMCN - 5 DLC Merged.esp
[X] Weapon - Some Katanas.esp
[X] CONELRAD 640-1240.esp
[X] Chinese Stealth Armor Mark 2.esp
[X] CRAFT - Activation Perk.esp
[X] CraftableWeaponRepairKit_v1_4.esp
[X] dD - Enhanced Blood Main.esp
[X] Xepha's Darkened Interiors - BS.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] FirstPersonGunFollowCrosshairs.esp
[X] xCALIBRammo_FWE.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Project Beauty- Broken Steel.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] More Food - IMCN compatibility.esp
[X] FO3_WRP.esp
[X] GNR Enhanced.esp
[X] Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp
[X] Gunfire Sound Range Increased.esp
[X] Hi-Res Weapons & Ammo Textures - The Pitt.esp
[X] Hi-Res Weapons & Ammo Textures.esp
[X] IMCN - Ambient Temperature.esp
[X] IMCN - FWE Compatibility and Ingestibles.esp
[X] IMCN - Global Compatibility 3.esp
[X] IMCN - Global Compatibility 4.esp
[X] IMCN - Global Compatibility 5.esp
[X] JIP Selective-Fire.esp
[X] T3T_MiscItemIcons.esp
[X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp
[X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_fwe.esp
[X] Mart's Mutant Mod - DC Interiors.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] megalight.esp
[X] Millenia_CombatShotgun_replacer.esp
[X] More Food - Broken Steel Patch.esp
[X] More Food - FWE Patch.esp
[X] PowerArmorTraining.esp
[X] PowerArmorTraining_MedicArmor.esp
[X] Project Beauty- Point Lookout.esp
[X] Responsive Kill Reactions.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_RemoveReticule.esp
[X] ShellRain.esp
[X] Slower Degradation (-50%).esp
[X] Sprint Mod.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] WastelandMastery.esp
[X] WeaponJamming.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - Zeta.esp
[X] WeaponModKits - PointLookout.esp
[X] Westy hunting rifle.esp
[X] Xepha's Darkened Interiors - OA.esp
[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
[X] Xepha's Dynamic Weather - Sandstorms.esp

 

 

Ok. I see potential problems here. UF3P, I need to know what versions are being used.

 

This load order is INCORRECT

 

I assume loot ? cuz no way will fomm do this.

Edited by Purr4me
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I believe so. It's straight from my Documents/My Games/Fallout3/saves folder. IMCN and FWE are the only mods that keeps track of the need to eat food. And Imp, the publisher of IMCN made a compatibility .esp patch for FWE, which I believe does overwrite FWE's food functions.

Edited by derluxuriouspanzer
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ok, the problem other than a horendous load order, this game plays fine with imp's are eneabled. yeah I saw the messages..

 

now I am gonna tel you why, your not going to like what I say.

 

run the game hit f1 key look at your stats...now go to aid, pump up with sims watching your power count top out, go back to F1 health click on all limbs hun, now all those messages will stop.

 

use some radaway cuz your Glowing right about now...this is what Imps is supposed to do..it wont do this if yor at full health.

 

your running 1.7 version too and fose did not require me to install it. It flat out right flew.. when i loaded up your saved game I was in Broad day light in the dark, so I coc'd to megaton town, ran all the way back to the bridge and took out the raiders with grenades..ehem, I found my character naked....it's ok.

 

because of the mods you are using there, a lot of auto things will no longer work, they have been disabled on purpose what I found was user error.

 

now this issue is solved. we want to continue with the project tonight or later?

 

http://s26.postimg.org/h9hogtguh/meagemeyhem.jpg

Edited by Purr4me
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Let's continue tomorrow. Thanks again for everything you've done so far. Much appreciated.

 

Wait, does it mean there is no way to disable that feature of Imp's mod? I would prefer for the game not to make my character eat invisible food just because I'm not at full health.

Edited by derluxuriouspanzer
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yes, I used loot to reorganize my load order and I am using latest version of Updated UF3P

this is all wrong know why ?

cuz the uuf3p was built with all DLC patches into a single esm master file...what do I spy in that load order?

 

none other than all the other plugins duplicating tons and tons of data, Blackedned has a very good description page, it tells you exactly where those mods go.

 

they go at the bottom..and they go in a specific order and only with UUF3p..a single master file.

 

in your game folder, there lay's a folder called install info...thats is were fomm pulls it's data from for load orders..and I know you don't have the correct data for this...I do, want it? I can send you that and use fomm to sort with.

 

If not / ok then. NP here.

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Let's continue tomorrow. Thanks again for everything you've done so far. Much appreciated.

 

Wait, does it mean there is no way to disable that feature of Imp's mod? I would prefer for the game not to make my character eat invisible food just because I'm not at full health.

read post #76 I explained why and shown you why...imp's will stop if you get your person back up to health.

 

yes, the post is how to fix that problem no, there is nothing i can do to shut it down, it's designed to work that way.

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