Marxist ßastard Posted November 25, 2003 Share Posted November 25, 2003 Not a good idea. This is the burial for a king -- you want to have traps, hidden passages, etc. Link to comment Share on other sites More sharing options...
Rynos Posted November 25, 2003 Share Posted November 25, 2003 How about the kings tomb could be a huge room richly decorated... walls making a maze to the center, the walls reaching the celling so levitators cant levitate over them. Dead viking warriors protecting their king. Link to comment Share on other sites More sharing options...
Kethruch Posted November 25, 2003 Share Posted November 25, 2003 How about instead of the 'heard it in a bar' (that's the way you find out about the other one), how about it being mentioned in a book that will lead you to an item that will lead you to the site? I agree - the tomb should be unique - and there should be stuff that traps (how about a skeleton of an old Nord warrior with an amulet. When you pick up the amulet, it activates a trap door that puts you in a kind of oubliette) or something like it.... Link to comment Share on other sites More sharing options...
Stormscape Posted November 26, 2003 Author Share Posted November 26, 2003 That's too elaborate for me. I can't do that.I'd need :help: to have crazy scripts like that:!: I'll get the travelling merchant mod under :contruction: right away though! I just need to make the merchant two more times and add scripts to all three.I may need :help: for making thiese scripts though. Link to comment Share on other sites More sharing options...
hundinman Posted December 6, 2003 Share Posted December 6, 2003 How many scriptors do you need? Link to comment Share on other sites More sharing options...
german_man Posted December 6, 2003 Share Posted December 6, 2003 Hundonman by George your jsut going to be scripting for everyone arent you lol. Link to comment Share on other sites More sharing options...
hundinman Posted December 6, 2003 Share Posted December 6, 2003 german_man,I like to script, so shoot me! lol, help me out on this and go to the site I told you to. Link to comment Share on other sites More sharing options...
Stormscape Posted December 7, 2003 Author Share Posted December 7, 2003 well, this mod is the back burner for a bit....As I found out abouyt the unused faction in the game....Imperial Knights.So I've been busy making it. The fun thing about the Knights is they give you a ring for joining up that fortify's Heavy Armor 1-5PTS and can be used as a legion uniform. Link to comment Share on other sites More sharing options...
hundinman Posted December 9, 2003 Share Posted December 9, 2003 admit it the Vivec vacation was a bad idea. good point Switch i like yur thinking Link to comment Share on other sites More sharing options...
Almelexia Posted December 27, 2003 Share Posted December 27, 2003 If you want extremly to make a person that takes a vacation then you should make some of the "smaller" persons to do it like Eldafire in Seyda neen. Or a great thing that could be added to Soltsheim, Raven rock is persons that comes by. And persons that leaves would be great, i mean living in the snowy wastes all the time up in Soltsheim would make almost every person a bit lored to take a vacation. Just an idea Link to comment Share on other sites More sharing options...
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