FunctionX Posted December 18, 2015 Posted December 18, 2015 Hello, so i was trying to mess with the impact data for WPNBlockblade#### to achieve a sparky effect on blocking just like when you hit a metal object.if there's an impact data for blocking shouldn't it be possible ? i tried adding Effects\ImpactEffects\FXMetalSparkImpact01.nif to the impact model filename but it still refuse to show the sparks model, the sound can change but it wont show the sparks model at all :/ what i am doing wrong here ?also should i use :Effects\ImpactEffects\FXMetalSparkImpact01.niformps\mpsmetalsparkimpact.nifi could appreciate some help please...
FunctionX Posted January 2, 2016 Author Posted January 2, 2016 (edited) Sorry for shameless bump :/ but i would love to get some input on how this should be done exactly.also by default, the shields are suppose to show a dusty particle impact when blocking, but they don't seem to do that either, is this some sort of limitation ?all those blocking materials cannot exist for sounds only, it would be really great if someone could help me with this. Edited January 2, 2016 by FunctionX
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