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Posted

Hello, so i was trying to mess with the impact data for WPNBlockblade#### to achieve a sparky effect on blocking just like when you hit a metal object.
if there's an impact data for blocking shouldn't it be possible ? i tried adding Effects\ImpactEffects\FXMetalSparkImpact01.nif to the impact model filename but it still refuse to show the sparks model, the sound can change but it wont show the sparks model at all :/ what i am doing wrong here ?

also should i use :
Effects\ImpactEffects\FXMetalSparkImpact01.nif
or
mps\mpsmetalsparkimpact.nif

i could appreciate some help please...

  • 3 weeks later...
Posted (edited)

Sorry for shameless bump :/ but i would love to get some input on how this should be done exactly.
also by default, the shields are suppose to show a dusty particle impact when blocking, but they don't seem to do that either, is this some sort of limitation ?
all those blocking materials cannot exist for sounds only, it would be really great if someone could help me with this.

Edited by FunctionX
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