Cauze Posted December 18, 2015 Share Posted December 18, 2015 (edited) Greetings all,I am new to W3 modding processes. I altered Roach's mesh to have a new look.I have followed all the necessary steps required to uncook, export, modify & build a mod.The main mesh, while standing still, is frozen solid with no idle animations and a distorted rainbow-like transparent texture. It becomes invisible whilst moving and only the mane and horse items behave normally (the hair, saddle and trophies just floating/moving in mid-air). The lod meshes, at their respective distant views, leave behind a solid after-image once Roach moves, making Roach invisible and 2 of the lod meshes have no textures at all.I use:-Modkitchen GUI for uncooking, exporting and packing mods.-Visual studio, Unity & Blender for editing .fbx models.-Photoshop CS6 for .DDS/.tga textures.-Quickbms batch scripts/Witcher 3 converters for converting specific file types and to ensure all files have the correct extensions before modding.Unfortunately wcc_lite doesn't work correctly for me without Modkitchen GUI, and the GUI does not support importing the modified .fbx/.DDS files back to their uncooked extensions(.w2mesh/.xbm) BEFORE building the mod.I used another GUI for importing said files back to the original versions yet still the same problems arise.I would really like to know which programs/software others are using and what steps to take, and in which order, to successfully build mesh mods with full functionality!? Any help would be great.Thank you. [Edit: biozokker's .fbx import workaround tutorial has worked for many others but VS won't let me import .fbx by default. I have tried to build dependencies for mesh, image and shading functionality yet it still won't me add a 3d Model. Any help will do please.] Edited December 19, 2015 by Cauze Link to comment Share on other sites More sharing options...
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