Deleted2746547User Posted December 18, 2015 Share Posted December 18, 2015 (edited) I put out a request over a month ago looking for other modders to come together to help build a truly immersive, unified and expansive mod - in the vein of Project Nevada. Didn't get much of a response (of course, it was more of just an idea then). However, since then a solid foundation has been laid and I would very much like to make this a community based project. So, here's another request for modders, graphic artists, beta testers, etc. who would like to be a part of building and shaping this Project Nevada inspired effort.PROJECT COMMONWEALTH& Ultimate Workbenches(Made with FO4Edit)http://staticdelivery.nexusmods.com/mods/1151/images/2655-0-1450409035.jpgAn all-encompassing crafting, questing, role playing and adventure mod to take you to a more perfect Commonwealth (and reduce your load order in the process). Brings a ton of elements all into one package: armor, weapon & outfit crafting - including ballistic weaving and wearing clothing under armor; 2 ammo crafting systems to suit your style of play: FNV or X Simplified (and they operate side by side so you can switch back and forth); new resources including recipes, plants, crops, animals, metals, power generators, water purifiers and more. When CK gets here, there will be an intriguing story/quest line that introduces many of the elements already built into the mod like non-irradiated Knoxen, etc. ####PROJECT COMMONWEALTH?1. LOAD ORDER SANITY Who needs 50 mods running when 2 or 3 will do what you want? With everything from extended power lines, better generators, food planters, new crops and resources to a plethora of immersive and balanced crafting options: ammo (2 systems: X-Simplified and FNV like), weapons, armor, outfits, misc. gear, fusion cores, chems, food, beverages, you-name-it; ability to ballistic weave and to wear armor over clothing; statues, defensive structures, etc. there's not much you can't do with just a few mods. 2. CONVERGENCE HAS IT BENEFITSWith dozens and dozens of mods you'll always have to fight the compatibility issue with the 40 other mods sitting in your load order that tweak this or that. With a few mods doing everything you want, bug fixes and compatibility patches with DLC and other comprehensive mods becomes that much easier. You also reduce the strain on system resources and potential CTD's in the process.3. LAYING THE FOUNDATION FOR A DLC/EXPANSION EXPERIENCEPCW is not just about tweaking this or that, it's also about laying the foundation for a collaborative mod that gives you a crafting, questing, immersive, role playing experience with tons of new options and that will change the way you play the game for the better. Once CK and FO4SE are realized, the sky's is the limit.4. WE DO IT YOUR WAYA side benefit to convergence is a more responsive, coordinated effort with a systematic inclusion of new features and content that you want. As more and more modders join this collaborative effort, delivering those features becomes easier and easier.PROJECT COMMONWEALTH Q&A1. HMMM... BUT I LIKE PLAYING WITH 85+ MODS. WHY NOT JUST DO THAT?Nothing is stopping you from still doing that. Of course, the more mods running the more room for bugs, incompatibilities, and other issues to pop up. You are already witnessing system resource issues in regards to keyword and formlists with even just a few of the bigger mods enabled. The more mods you run the more room for error. In addition to laying the groundwork for an exciting, immersive all-in-one mod: PCW is also about stability. Convergence is key to platform stability.2. WHY NOT JUST MAKE THE HUNDREDS OF OTHER MODS OUT THERE "MASTERS" TO PCW or JUSTLIST THOSE MODS AS REQUIRED TO USE PCW?It would defeat the very purpose of this mod for starters. This is very much a Project Nevada style effort and it's simply not practical or even a good idea to put the way it functions at the mercy of dozens and dozens of mod authors' whims and mod changes which also include the possible introduction of countless bugs, errors and incompatibilities. 3. HOW CAN I HELP?Whether you want to beta test new updates, provide feedback on recipes, create models and meshes, code, or whatever - we'd (for now that we is me) love to have you as part of it. I really would to see a bunch of modders come together to create something truly amazing.####Need new armor? Craft your own. Want a new Power Suit? It's a hammer, tong and workbench away. Need new weapons? Rifle stocks, receivers,magazines, scopes and barrels are yours for the making. Want to add more protection capabilities to your armor? Ballistic weaving is yours for taking. How about a nice pretty statue to add stature to your growing settlement? Cough up the bottlecaps and voila, Paul Revere will grace your Statuary Hall. Need ammo? Whether you like FNV or a more simplified version, this has just what you’re looking for. New crop choices like Hemp and resources for raw materials like mines; metals to help make your weapons better or your ballistic weave stronger, sensible loot sources for copper, silver, iron and more. An intriguing story is on the way – all part of an effort to bring you an all-encompassing crafting, questing, and adventure mod to take you to a more perfect Commonwealth. Edited December 18, 2015 by Guest Link to comment Share on other sites More sharing options...
CrypticDragon Posted December 19, 2015 Share Posted December 19, 2015 Hi, I am interested in being a beta tester for your mod. If your adding new NPCs then I am an amateur voice actor aswell.Hit me up if your interested. Link to comment Share on other sites More sharing options...
desertstriker563 Posted December 19, 2015 Share Posted December 19, 2015 I can do some writing. Other than that my modding skills are non existent though I can learn and actually was looking at trying to create a few mods. feel free to PM me about writing or anything else namaskar. Link to comment Share on other sites More sharing options...
ninetitle Posted December 19, 2015 Share Posted December 19, 2015 I'm studying modelling and texturing and can lend an hand on the project. Link to comment Share on other sites More sharing options...
Mezdonian Posted December 19, 2015 Share Posted December 19, 2015 Hello, i am a PBR artist that can do a lot of graphic work for the mod please contact me at [email protected] or at my skype jameswhiteguitar Link to comment Share on other sites More sharing options...
confusatron Posted December 19, 2015 Share Posted December 19, 2015 Style it like Turbo Kid and you got my support. Link to comment Share on other sites More sharing options...
Deleted2823877User Posted December 20, 2015 Share Posted December 20, 2015 Good job taking the name, someone could have made a good mod using this name, now they're gonna have to come up with something else. Link to comment Share on other sites More sharing options...
wilkisama Posted December 20, 2015 Share Posted December 20, 2015 (edited) I must say, at first glance, this seems like a waste of effort. Hear me out, i really am not just here to troll you. I get the point of reduced mod count, but half the reason all those things are individual mods is so people can pick and choose. Its seems to me like every good idea you've seen as a mod already, you want to include. Unfortunately this either would mean stealing resources from alot of modders, or basically redoing all of their work. This also means that if any of those modders does it better, people are still going to want those mods over/in addition to this massive one. It also means that its going to need to be updated alot, every time anyone improves anything. I highly recommend narrowing the scope of this project to something more concise and defined, growing as things get done. That said, if you need people for textures, I'm in, just not to redo anyone else's mod as I find that to be shady behavior. Edited December 20, 2015 by wilkisama Link to comment Share on other sites More sharing options...
Deleted2746547User Posted December 20, 2015 Author Share Posted December 20, 2015 Thanks for the positive comments. :thumbsup: Link to comment Share on other sites More sharing options...
Deleted2746547User Posted December 20, 2015 Author Share Posted December 20, 2015 (edited) Good job taking the name, someone could have made a good mod using this name, now they're gonna have to come up with something else. I must say, at first glance, this seems like a waste of effort. Hear me out, i really am not just here to troll you. I get the point of reduced mod count, but half the reason all those things are individual mods is so people can pick and choose. Its seems to me like every good idea you've seen as a mod already, you want to include. Unfortunately this either would mean stealing resources from a lot of modders, or basically redoing all of their work. This also means that if any of those modders does it better, people are still going to want those mods over/in addition to this massive one. It also means that its going to need to be updated a lot, every time anyone improves anything. I highly recommend narrowing the scope of this project to something more concise and defined, growing as things get done. That said, if you need people for textures, I'm in, just not to redo anyone else's mod as I find that to be shady behavior. Thanks for the positive comments. :thumbsup: Hope you all have a happy holiday season. Edited December 20, 2015 by Guest Link to comment Share on other sites More sharing options...
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