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I Give Up. Please Help.


Irishalo

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I have been attempting to play Oblivion with mods for two days now and I'm not sure what I'm doing wrong. I have the goty edition on steam.

 

The first time I launch the game, vanilla, it loads fine. Next I install the mods I would like to use through Wrye Bash and then use that plus LOOT to adjust accordingly. I also build a batch patch (I've also tried it without doing this step). Once everything shows that it's A okay to play, I run the game.

 

Everything then is fine, to a point. The opening screen loads, I'm able to click 'New Game', then a bunch of pop-ups appear from mods asking me questions and telling me things. Everything is fine until it finishes loading. Then it crashes.

 

So next I decide to uncheck all my mods in Wrye Bash in hopes of locating the culprit. I then load the, now modless, game. Once again everything loads...until I hit new game and now it crashes unlike before I installed any mods. This continues unless I delete my data folder and try again.

 

I've never had that happen before, normally if I uncheck everything, and do a run through of each individual mod, I can find the problem...but not this time. I've also tried the sound/music ini file fixes and running the launcher in the Oblivion steam folder and nada...nothing.

 

So I've decided I'm lost and, for the first time ever, find myself having to ask for help on the forums. I feel a little embarrassed that I can't figure this out myself, but here I am.

 

Here's my list of mods:

 

Active Mod Files:

00 Oblivion.esm
01 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]
02 A_Bloody_Mess.esm
03 HorseCombatMaster.esm
04 TamrielTravellers.esm [Version 1.39c]
05 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
06 Cybiades.esm [Version 2.0]
07 DremoraCompanion.esm
08 Enhanced Daedric Invasion.esm
09 Cobl Main.esm [Version 1.72]
0A Mart's Monster Mod.esm [Version 3.7b3p3]
0B Qarls_Harvest.esm
0C Better Cities Resources.esm [Version 6.0.5]
0D All Natural Base.esm [Version 1.36]
0E Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]
0F Armamentarium.esm [Version 1.35]
10 Unofficial Oblivion Patch.esp [Version 3.5.3]
11 Oblivion Citadel Door Fix.esp
12 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
13 DLCShiveringIsles.esp
14 Unofficial Shivering Isles Patch.esp [Version 1.5.7]
15 DLCBattlehornCastle.esp
16 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]
17 DLCThievesDen.esp
18 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]
19 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]
1A DLCMehrunesRazor.esp
1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1C DLCVileLair.esp
1D DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
1E DLCHorseArmor.esp
1F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]
20 DLCOrrery.esp
21 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]
22 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
23 DLCFrostcrag.esp
24 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]
25 Knights.esp
26 Knights - Unofficial Patch.esp [Version 1.1.6]
27 Cutthroat Merchants.esp
28 Living Economy.esp
++ A Bloody Mess - Arena Wash Basin.esp
** Cobl Races TNR.esp [Version 1.53]
** Cobl Races TNR SI.esp [Version 1.53]
29 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]
2A All Natural - Real Lights.esp [Version 1.36]
2B Better Cities Full.esp [Version 6.0.5]
2C Better Imperial City.esp [Version 6.0.0]
2D Qarls_Harvest.esp
2E MIS New Sounds Optional Part.esp
2F Roads of Cyrodiil.esp [Version 1.0]
30 Better Imperial City FPS Patch.esp [Version 6.0.0]
31 All Natural.esp [Version 1.36]
32 Living Economy - Items.esp
33 Kvatch Rebuilt.esp [Version 3.0]
34 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
35 Mart's Monster Mod for Fran.esp [Version 3.7b3p3]
36 Mart's Monster Mod.esp [Version 3.7b3p3]
37 Enhanced Daedric Invasion.esp
38 Francesco's More Wilderness Life.esp [Version 5.0]
39 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
3A Better Cities - IC Imperial Isle.esp [Version 6.0.2]
** Dark Dungeons.esp [Version 1.0]
3B Cybiades.esp [Version 2.1]
3C Cobl Races.esp [Version 1.52]
3D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]
3E OWE&P -NW v1.26.esp
3F OWE&P v1.26.esp
40 OWE&P 4FP -NW v1.26.esp
41 OWE&P 4FP v1.26.esp
42 DremoraCompanion.esp
43 Cobl Glue.esp [Version 1.72]
44 TamrielTravellers4OOO.esp [Version 1.39c]
45 Wogs!.esp
46 Choices and Consequences.esp [Version 2.1]
47 TamrielTravellers4MMM.esp [Version 1.39c]
48 TamrielTravellers.esp [Version 1.39c]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
49 Immersive Weapons.esp
4A Alternative Beginnings.esp [Version 1.4.3]
4B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
4C Cities Alive At Night.esp
4D Duke Patricks - Melee Combat NO RECOIL.esp [Version 5.9]
4E Duke Patricks - Magic you can believe in.esp
++ A Bloody Mess - Armor Shader Supression.esp
4F Basic Personal Hygiene.esp [Version 3.0]
50 Basic Primary Needs.esp [Version 6.3]
51 A Bloody Mess - Bloody Fights.esp
52 Drop Lit Torches Weight.esp [Version 1.6]
53 Deadly Reflex 6 - Timed Block and 250% damage.esp
54 Deadly Reflex 6 - Timed Block with no damage or durability changes.esp
55 DRSplatter.esp
56 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
57 Deadly Reflex 6 - Timed block and 150% damage.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
58 kuerteeInventoryIsABackpack.esp
59 kuerteeNPCsYield.esp
5A PersuasionOverhaul.esp [Version 1.43]
5B PersuasionOverhaul_LITE.esp [Version 1.42]
++ PersuasionOverhaul_OOO.esp [Version 1.2]
++ PersuasionOverhaul_MMM.esp [Version 1.2]
5C RenGuardOverhaul.esp
5D kuerteeSittableRocks.esp
++ Symphony of Violence.esp
++ TamrielTravellerAdvScript.esp [Version 1.39c]
5E RealisticFatigue.esp
++ Kvatch Rebuilt Fixes.esp
5F DropLitTorchOBSE.esp [Version 2.4]
60 RealisticForceLow.esp
61 RealisticMagicForceLow.esp
62 RealisticMagicForceHigh.esp
63 RealisticForceHigh.esp
64 RealisticForceMedium.esp
65 RealisticMagicForceMedium.esp
66 HUD Status Bars.esp [Version 5.3.2]
67 Choices and Consequences - OOO.esp [Version 2.0]
68 Francesco's Creatures and Items Resources.esp [Version 5.0]
69 OOO 1.32-Cobl.esp [Version 1.72]
6A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
6B Immersive Interiors.esp [Version 0.8.1]
6C TamrielTravellersItemsCobl.esp [Version 1.39c]
6D TamrielTravellersItemsUnscaled.esp [Version 1.39c]
++ Cobl Races - Balanced.esp [Version 1.52]
6E Cobl Silent Equip Misc.esp [Version 01]
++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]
++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp
++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3]
6F Roleplaying Dialogues.esp
70 SoT_Holiday.esp
71 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3]
++ Cobl Tweaks.esp [Version 1.44]
72 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]
73 MIS Low Wind.esp
74 MIS.esp
75 Better Cities - All Natural.esp [Version 6.0.4]
++ Better Cities - COBL.esp [Version 6.0.4]
76 All Natural - SI.esp [Version 1.36]
77 Cobl Si.esp [Version 1.63]
78 All Natural Real Lights - Better Cities IC Patch.esp
79 Alternative Beginnings - Kvatch Intact.esp [Version 3.0]
7A Enhanced Water v2.0 HD.esp
7B Enhanced Water v2.0 ND.esp
7C AmbientTownSounds.esp
7D DeadlyReflex 6 - Combat Moves.esp
7E Duke Patricks - Combat Archery.esp [Version 7.3]
7F CybiadesDungeon.esp [Version 2.1]
80 Choices and Consequences - SM Plugin Refurbish - Orrery.esp [Version 2.0]
81 More_Vegetables.esp
82 Q - More and Moldy Ingredients v1.1.esp
83 More_Animals.esp
84 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
85 Better Cities - Skingrad Outer District.esp [Version 6.0.0]
86 Portable Campsite.esp
87 Portable Campsite - Quickstart.esp
88 Nascosto Isles 3.esp
89 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
8A Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]
** ROC - OCReborn Road Record.esp
** ROC Standard Road Record.esp
8B Kvatch Rebuilt Weather Patch.esp
++ All Natural - MMM Patch.esp [Version 1.3]
8C All Natural - Nascosto Isles Weather Patch.esp [Version 2.0]
++ ArmamentariumLL.esp [Version 1.35]
++ ArmamentariumLLVendors.esp [Version 1.35]
++ ArmamentariumLLMagic.esp [Version 1.35]
++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp
8D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ MMM-Cobl.esp [Version 1.69]
++ Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]
8E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]
++ TamrielTravellersFactionAll.esp [Version 1.39c]
++ Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3]
++ Travellers4MMMHostileFactions.esp [Version 1.39c]
++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
8F Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Adventurers.esp [Version 3.7b3p3]
90 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
91 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
92 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
93 Bashed Patch, 0.esp
94 Maskar's Oblivion Overhaul.esp [Version 4.6.3]
Maybe you all know something I don't or can find what I'm missing because I'm completely stumped. I'm sure it's obvious and I'll be beating myself up for not figuring it out later, but for now, please help me. Thanks so much in advance.
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The 4 "Never" for beginners:

 

1) Never install a mod if you never played the game. You don't even know the game and you already install modifications? This way you don't know if the mod is working, because you don't know how's the game without it! Running the game for 60 seconds is not considered playing a game. Completing the tutorial and doing a quest may still be not enough.

 

2) Never install 100 mods at the same time! It's the shortest way to get a catastrophe!

I suggest you install up to 3-4 mods, test if everything is ok, install 3-4 more mods, test again, ...

If there are problem, they are surely caused by one (or more) of the 3-4 last mods you installed, so it's easier to find the cause.

The mod/culprit may be bugged, may be incompatible with another mod and/or you didn't installed it right.

 

3) Never install a mod without reading the readme. When you open a mod archive you should find a readme/manual. Always read it.

Mod authors don't write the readme for fun of to increase the size of the archive, but because you may need to know something important before you install and play the mod.

Example 1: the installation procedure may not be a simple "drop everything in there, activate the esp/esm and run the game", but it may require further steps. Mod managers can't help in similar situations.

Example 2: the mod may have bugs or may conflict with other mods. If the author is aware of them, he should write them here, and it's very important you know them and avoid them, or your game may crash because your mods start a brawl.

90% of problems are caused by not reading the readme.

 

4) Never extract and install everything you find in the mod archive, but check what's inside it! Even a quick check may prevent many problems! If the mod archive use a bad structure your mod manager won't be able to correctly install it, with bad consequences.

Also, many mods put more choices, (which may contains different features or different settings or compatibility patches for other mods) but you must not install them all, because they may conflict each other or require another mod you don't have.

Example:

60  RealisticForceLow.esp
61  RealisticMagicForceLow.esp
62  RealisticMagicForceHigh.esp
63  RealisticForceHigh.esp
64  RealisticForceMedium.esp
65  RealisticMagicForceMedium.esp

You should only install one "Force" esp and/or one "MagicForce" esps, not all them!

This is only an example, but you need to check all your mods.

 

5) Never throw accusations if there's a problem with a mod. You can't be sure the mod is the problem, because the problem may be caused by you or your other mods which have hidden bugs or cause conflicts with this mod.

 

 

 

Misc suggestions:

- LOOT or BOSS... this is a choice. If one of them cause problems, try the other one.

- OBMM, Wrye Bash, Mod Organizer. All good choices, each one with pro and cons. Choose whatever you like, but avoid NMM in Oblivion

- Living Economy: it's an old mod. There's a much better (and newer) one called Enhanced Economy.

- Enhanced Daedric Invasion: it's bugged. It may cause many problems to NPCs.

- Francesco, Oscuro Oblivion Overhaul and Mart's Monster Mod: they conflict each other and you can't run them all without FCOM.

- HUD Status Bars: I suggest you install the Enhanced version too (which require this version, so don't uninstall it).

- Look at the bashed patch settings. Some of them allow you to get rid of some esps like "UOP Vampire Aging & Face Fix.esp".

 

Interesting facts:

- In this same forum section you may find more informations, take a look at the stickied threads.

- The 4 "Never" are actually 5.

Edited by forli
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Forli (who is awesome in all things) just gave you the best pieces of advice you can have for modding. You can't simply shove anything that sounds nice into your data folder and go. It requires reading readmes, proper use of management software, etc.

 

You say you sorted your esps with LOOT...but those mods look awful mixed up - I use BOSS, so LOOT may have a completely different setup, but I've never seen all the DLC up at the top.

 

Why exactly do you need OOO, MMM, Francesco's AND MOO? That's a lot of big big changes. Seems kind of crazy. Especially with the flexibility of MOO, you could get many of the best features of each in one mod. You either need to pare them down, or get FCOM + MOO. And you simply CANNOT install FCOM without reading a lot of readmes and guides. If you try to, you will screw it up.

 

Finally...what's going on in regards to OBSE? Most likely, half or more of your mods require it, and you didn't mention it. As I understand it, it can be a little tricky to get working with Steam. Do you even have it? Are you certain it is properly installed and you are running Oblivion through the proper file?

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I agree forli advice is invaluable, he even ever help me in some scripting code ! awesome poeple!

 

modding Oblivion will be hassle at first, after getting it works...

we all will be too tired ... because after put too much mind for getting it works

but somehow if it solved. All that hard work feels is -- joy

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Run Boss, read the readmes, moddedblivion is a tinkering game, especially with mods like Duke Patrick's stuff.

 

As your load order few suggestions;

drop choices and consequences, lots of bugs, can use guild advancement as alternative

Drop living economy + cutthroat merchants for enhanced economy

Reread some of the readmes esp for duke patrick's stuff and MMM, make those esps are something needed that you want in your game

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