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Geck Crashing upon editing weapons V2.0


mrchaos500

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if you read here my last post said i'd had fixed it and i did. for a time http://forums.nexusmods.com/index.php?/topic/3377715-geck-crashing-on-weapon-edit/

 

 

now it has began crashing whenever i try and edit a weapon in geck..again. I'm certain that is a problem that is fixable as i have fixed it several times but it just keeps breaking for no reason. the things i have tried thus far is running ncores 4gb patcher on the geck.exe and that worked for a time. when it broke the other day i ran Geckpu with it as well and that did nothing. then i ran it with NVSE and PU and it worked again for about an hour i was trying to add a custom weapon in and it all of a sudden broke again neither pu or nvse will make it work now. I think that with the 4gb patcher making it work that it is in part a memory problem or the issue is it being a 32bit file i can't say which. since there is no way to run a geck trace log that i know of i cannot see the exact reason why geck crashes. hopefully i can get some people brainstorming about it because i am out of idea on a permanent fix for this.

 

I am on a windows 10 rig with a 3,2ghz quad core processor and a sapphire raedon r9 380 gpu.

 

i hope someone can help though this seems to be a rare very very specific problem that few people have had.because if it were commonplace there'd be a fix i could easily find.

-edit- it appears as well form my observations that what ever changes i make most likely are not sticking

Edited by mrchaos500
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since there is no way to run a geck trace log that i know of i cannot see the exact reason why geck crashes. hopefully i can get some people brainstorming about it because i am out of idea on a permanent fix for this.

there is a way to track down problems in data used by the geck.

E:\Steam\steamapps\common\oFallout 3 goty <----- in here, you will find a text edit log from the geck that holds all errors it finds.

 

it will show you if there is a problem with a texture or mesh file or omission of said items.

 

it will show you where in a plugin referencing data not found or is in error.

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there is no text fil in my new vegas folder from the geck

you will find and Editor.txt file left in the root of that game folder.

 

sites acting up...if you edit or make a file from the master, small thing...you should be getting a readout.

Edited by Purr4me
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ive searched every folder in my fallout new vegas directory there is nothing that is from geck. is there something in the inis for the geck i can check to make sure its outputing one

give me a few moments, kinda busy with another user.

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yup rest of the geck works fine. like i said in my original post i had it fixed for a time by running a 4gb patcher on the .exe

ok, geck issues...I just posted some instructions for another user, you could conceivably use that post as instructions to update some files.

 

just look at my content in my profile and follow out the directions.

 

here is the two service pages your gonna require.

 

http://www.nexusmods.com/fallout3/mods/4635/?

 

http://geck.bethsoft.com/index.php?title=Main_Page

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