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The Forgotton Realms RP land


thejake1453

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ooc: alright, i'm starting this RP scenario because i love Forgotten realms. for those of you who role play but dont know what the forgotten realms are, well its time to leave that rock youve been living under!

here is a short discription of forgotten realms to help get started:

Races (playable):

humans

Drow

elves

DWARVES!!

half elves

gnomes

halflings

half orks

non playable races( i had to put a cap on the races you could play as, because some are to barbaric and because theres alot)

Orks

goblins

others of goblinkind

dragons

fire beetles gient insects

bugbears

trolls

gients

etc etc (theres so many! just play the ones specified)

 

be warned tho, some races in fearun (the land your playing in) are hated and disrespected by the other races, so don't personally get mad while playing a drow or half-ork, you are insulted, they are hated throughout faerun.

 

Accents

its adds to the roleplaying with your charater having an accent

eg dwarf: "ack how ken ye bee doin tis te me" or if yor character is an idiot

eg halfork: "why you be mean at me? me not talk at you nomore"

just becareful when using accents not to make it too strong, i play NWN online, and some dwarf players really play into there dwarf, sometimes having such a strong accent, you cant understand a thing they're saying.

 

Heroe characters: hero characters in the books and/or games cannot be played

eg King Bruenor, Drizztd Do'urdon etc etc except i believe it should be, by the admin and staff etc, but then i advise, only if they read the books a lot and know alot about them.oh i can be a king if i want, because i started this topic ( i probably won't, i'll just ne the char i playin NVN online)

you can however be someone who served these characters, or who once met them, just for some backround info and to tell to other players!

 

Arebel

the city of arebel isnt an actual city in the books, but its the most popular server for NWN online, so there for thats a city that can be used.

 

remember, once you have made a character stick with it! if you don't like him anymore, then kill him off and make a knew one, just remember, the knew character won't have the friends or met the same people as the other one, so be careful if your gonna kill him off.

 

i will be making my character after i see how everyone is playing!

 

Now go forth and RP in the lands of faerun! (pronounced fay-roon )

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1. Neverwinter Nights 2 RULES!

2. Dwaves are Scottish.

3. Great idea, but you should make up a whole quest and then set a minimum number of RPers, then set up a place to meet and greet in Stinking Barfly Tavern, then, Once a time limit has expired (i.e. 1 month) start another topic in The Wilderness where the whole thing happens.

4. Can you use Red Dragon Diciples (Class) in it?

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1. Neverwinter Nights 2 RULES!

2. Dwaves are Scottish.

3. Great idea, but you should make up a whole quest and then set a minimum number of RPers, then set up a place to meet and greet in Stinking Barfly Tavern, then, Once a time limit has expired (i.e. 1 month) start another topic in The Wilderness where the whole thing happens.

4. Can you use Red Dragon Diciples (Class) in it?

2. Well...no. I don't remember Scotland anywhere if Faerun :D . However, they do have a Scottish accent.

3. I totally agree.

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There are guidelines concerning the setting up of any RPG on this forum. They are pinned in the forum, please check them out.

 

AFAIK mine is the only RPG going ATM and I find that rather sad. In the old days we had many and it would be nice to see some start up again. The main thing to remember is the game belongs to whoever starts it and his/her rules will apply. For this reason the kind of RPG, the quest line, general rules of combat etc. need to be clear at the outset. So thejake1453 you need to do a lot more setting up. I would also point out that the leader of the rpg has to do a lot more work than any of the players. The leader must decide what encounters there are and when, what the outcome of each player action is etc. It's something to think about before going too far. Many have started and fallen by the wayside because although they love playing rpgs they don't have the time (or sometimes the experience) to run them. I'm not saying that's you jake, it's just a general comment.

 

If you want just a fun fight with others, the Snow Arena is the place to go.

 

Alternatively if you want a serious RPG give us a plot. Adventurers should meet at a named place to prepare for a named task against a named enemy type of thing. I will offer any support I can with the set up but I cannot be a participant owing to time constraints.

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The Plot

 

The Lands of faerun are under attack from creatures of another plane! The slaad lords are joining forces and breaking into the lands of faerun! The kings and leaders of the countries are calling for eroes to help stop the invading force and to kill the slaad lords, thre is a reward of 2million gold for each head of the slaad lords! (note: you can not play as a slaad lord) the slaad lords are (note:i'm making each and every one of these names up, so the would be completely orginal) Phelele lord of the red slaad, klascor lord of the death slaad, blaspheror lord of the green slaad and hepherros lord of the black slaad.

the marshaling ground for the heroes is mithril hall, for it seems the slaad are coming in near the spine of the world.

 

Classes

cleric

paladin

warrior

barbarian

druid

archer/ranger

monk

wizard

sorceror

rouge

Special clases :D

Dwarven defender (must be dwarf)

Red dragon diciple (must be wizard or sorceror)

Arcane archer (must be elf or half-elf, allows you to custom incant your arrows)

Harper scout

Assasin

ninja

Necromancer

Champion of (insert your god here)

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well i dont know what that is so, explain it to me then i'll choose. (i'm surprised you diddnt choose ninja or assasin ;) )

How can you not know the Red Wizards of Thay?! :ohmy:

 

Red Wizards are the notorious and nefarious spellcasters who are the ruling class in the inhospitable but well-inhabited country of Thay. Slavers, demonologists, and magical experimenters, the Red Wizards are much feared by most of Faerûn. They constantly scheme to bring down their neighbouring nations of Rashemen—where they are thwarted by the equally famed magicians the Witches of Rashemen; Aglarond—where they are turned back by the Simbul of the Seven Sisters; and Mulhorand—where the people of Thay first emigrated from.

 

The Red Wizards are the enemies of many forces in Abeir-Toril—whilst they receive support from demons and devils and drow, amongst those who oppose them are the Witches of Rashemen, the Seven Sisters and their allies, the goodly Harpers, and even the Zhentarim, who dislike the wizards encroaching on their territory.

 

In short, the Red Wizards are a large class of evil spell casters.

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While stealth is cool, it really isn't very good in the Forgotten Realms universe; mages are much better.

 

Character:

>Name: Sharroth

>Race: Teifling

>Alignment: Lawful Evil

>Class: Level 22 Wizard

>Attributes:

>>Strength: 8

>>Dexterity: 12

>>Constitution: 16

>>Intelligence: 22 (26)

>>Wisdom: 10

>>Charisma: 12

>Feats:

>>Combat Casting

>>Spell Penetration (2)

>>Subvocal Casting

>>Several miscellaneous roll modifiers

 

Knows all spells

Memorized spells:

 

>Magic Missile (12) (creates five missiles which cause minor damage to one target)

 

>Melf's Acid Arrow (6) (summons one poised arrow which does minor damage to one target and causes poison damage over time)

>Mirror Image (2) (creates five illusions of self to confuse enemy)

>Snilloc's Snowball Swarm (4) (summons a snowball which launches at target and explodes on contact dealing moderate damage to area)

 

>Fireball (6) (creates a fireball which launches at target and explodes on contact dealing high damage to area)

>Lightning Bolt (4) (creates an electric bolt which bounces around the room until diffused of power dealing very high damage to anyone it touches)

 

>Modenkainen's Force Missiles (10) (creates five missiles which cause moderate damage to one target with splash damage)

 

>Animate Dead (2) (summons undead based on level)

>Cloudkill (4) (creates cloud which instantly kills; successful save vs. death only deals high damage)

>Sunfire (2) (creates a large fireball which explodes on contact dealing high damage plus and very high damage to light sensitive creatures)

 

>Chain Lightning (4) (creates an electric bolt which travels from one enemy to the next dealing very high damage to first target and moderate damage to subsequent targets until diffused of power)

>Summon Invisible Stalker (2) (summons an invisible stalker from the elemental plane of air to serve until dismissed)

 

>Control Undead (2) (controls undead within a small area)

>Finger of Death (4) (instant kill to one target)

 

>Fiery Cloud (4) (creates a cloud of fire which deals severe damage to anyone who enters it)

 

>Gate (1) (summons an otherworldly deamon who attacks anyone not protected from evil)

>Meteor Swarm (3) (summons a barrage of flaming meteors that cause severe damage to an area)

 

Equipment:

>Robe of the Evil Archmagi (magic resistance and defense)

>Bracers of Defense +4 (defense)

>Phantom Staff +5 (can strike target from 15 feet away)

>Amulet of Intellect (+4 intelligence)

>Ring of Protection from Evil (Can cast the spell Protection from Evil once a day)

>Birthright of Sharroth (Sharroth's signet ring; unenchanted)

 

---------------------------------------

 

You see a mysterious man standing in the far corner of the Mythril Hall. He is unidentifiable as his face is shrouded in shadow, but from his red robes, you can safely assume he is a Red Wizard of Thay. Why a Red Wizard would be all the way up here, in the Spine of the World, you have no idea...

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