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Friend or Foe?


axleoo9

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This idea came to me after experiencing a little bug dealing with raiders not being immediately hostile. I always try to find unique ways to make my game harder, and this seems to fit that theme. Its a culmination of removing "Settler" and "Raider" name tags (and no more green=friendly, red=hostile), changing npc outfits to be similar all around, adding roaming/traveling npcs, and making some hostile groups not immediately hostile. Basically the idea is you happening upon a group of npcs, and not knowing just from their clothes or red raider tag that theyre gona be hostile. Having a chance to walk cautiously past a group, leading up to getting jumped once your back is to them could really add to the immersion and be a little more realistic. Im honestly surprised there arent any raiders that are dressed like settlers, attempting to fool you. Aside from making random groups not immediately hostile Im pretty most of this wouldnt be to difficult once the GECK is out. Any thoughts on this would be appreciated.

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