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recycleactor makes non-playable items available?


RokHere

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I've created a mod with a customized weapon for a companion, and I made the weapon Non-Playable. However, because the companion is already accompanying my character, I have to run the “recycleactor” command in the console in order for them to start using the customized weapon. There is a problem preventing me from publishing the mod: After running recycleactor, the companion shows up naked and with the custom weapon available for me to take from them in a trade/barter window!

 

I've tried the same command, recycleactor, with Preston Garvey, and he doesn't show up naked. So what it is that I could be doing wrong? Is there something that has to be changed for some companion bartering package or something like that?

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I can tell you that you can't spawn their weapons even though they have a normal weapon id.

 

Oh, interesting! I've never really tried, so wasn't aware. There must a field that locks stuff like that in the “Comp” weapons. But with so many “Unknowns”, it's too time-consuming or even futile to try to figure them out. I really hope Bethesda releases the FO4 GECK soon.

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