RokHere Posted December 20, 2015 Share Posted December 20, 2015 I've created a mod with a customized weapon for a companion, and I made the weapon Non-Playable. However, because the companion is already accompanying my character, I have to run the “recycleactor” command in the console in order for them to start using the customized weapon. There is a problem preventing me from publishing the mod: After running recycleactor, the companion shows up naked and with the custom weapon available for me to take from them in a trade/barter window! I've tried the same command, recycleactor, with Preston Garvey, and he doesn't show up naked. So what it is that I could be doing wrong? Is there something that has to be changed for some companion bartering package or something like that? Link to comment Share on other sites More sharing options...
itsnothectic Posted December 20, 2015 Share Posted December 20, 2015 I can tell you that you can't spawn their weapons even though they have a normal weapon id. Link to comment Share on other sites More sharing options...
RokHere Posted December 20, 2015 Author Share Posted December 20, 2015 I can tell you that you can't spawn their weapons even though they have a normal weapon id. Oh, interesting! I've never really tried, so wasn't aware. There must a field that locks stuff like that in the “Comp” weapons. But with so many “Unknowns”, it's too time-consuming or even futile to try to figure them out. I really hope Bethesda releases the FO4 GECK soon. Link to comment Share on other sites More sharing options...
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