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Any plans and/or thoughts for a new CALIBR?


LXD9

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I was curious if anyone had this in the works. Also whether people want this or not. I have a couple weapon mods in the works that would ideally use new ammo and was thinking now is the time we need to start thinking about a community resource for it. Now, I could shoehorn them into the vanilla ammo but it would be more fun to have the appropriate ammo. However, I have noticed that when I offered options for calibr or vanilla, vanilla was downloaded twice as much. I am not sure what the hesitation in using Calibr was, I always found it fairly innocuous and handy to have. Anyone care to share their thoughts on it?

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It was kind of drab at first, 7.62 an .308, really silly too, cause it's the same damn thing, short of military brass being thicker an having more punch, an I'm not sure there's even a way anymore to tie damage to ammo type. Then we tried skinning the ammo boxes, an excalibr I think it's called, or a shop that needed it, had new models an textures, higher quality an weapons to go with it, but the poor guy/girl got banned from Nexus, due to drama I believe. After that it got picked back up, but script activated, so the loot wouldn't appear unless the player had a weapon that used it. Modders ignored it mostly. An hence the preference of vanilla.

 

However it was really cool at first, I think gamers just wanted something more simple. Mass Effect 1 is a good example, there is no ammo, just chunks of metal the weapon cuts an shoots magnetically. LOL, FO4 is bascially just a 2015 version of Mass Effect 1 set in a sandbox. I mean that would be the most simple form. I remember with calibr the problem at first was that we couldn't get the ammo, an then there were too many types (some duplicated) you know like .40 an 10mm, .293 an 5.56 I don't really remember, and the worldwide ammo made the issue worse. Then weapon makers still made their own ammo.

 

I think the question would more be around what would we do to the orignal calibr in FO3, if we were to use it now. If you ask me. I'd set it up in boxes an activators for stores. So that boxes could be opened an each would hold the aprox real world box. I'd also use simple boxes for that, but the fancy models worked to, an were given to Nexus users. Activators just set up a script to run between the player an the vendor so the player can buy ammo simple an as much as they want just by hitting E, though still giving caps to the vendors, an only set up on those with capibility to make unlimited amounts of ammo.

 

Maybe the answer is to just skin them at first, an someone has already worked on that to reskin the vanilla boxes. As seen in vanilla an true for other items as well. Because it stacks, maybe the answer is just using bullet meshes without a box. Although in the past I entertained teh idea to have the player actually load bullets into mags, which is somewhat ignored along with other functionality of weapons, i.e. the safety/fire selector an bolt/slide/hammer. I know the players hate menus an anything that requires extra work pretty much, to us the design needing to be organic, gameplay wise, so how to do organic calibr? LOL

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However, I have noticed that when I offered options for calibr or vanilla, vanilla was downloaded twice as much. I am not sure what the hesitation in using Calibr was, I always found it fairly innocuous and handy to have. Anyone care to share their thoughts on it?

From what I've experienced, I believe around half of people simply download the main file/option. I haven't experienced a whole lot though, yet ^_^

Edited by MindfulDroid
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http://i895.photobucket.com/albums/ac156/grindedstone/2007-2013/ammo.jpg

Here you go. From 2007-2013. A expeditionary design. I think the model failed, cause it didn't shade properly an lacked design detail. Though functioned as an activator that would sell ammo to the player in a store, an put the caps in the vendors sale inventory container. It was just a test, but illustrates organic design an a possible function of a future calibr.

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