RokHere Posted December 20, 2015 Share Posted December 20, 2015 My premise is as follows: .38 ammo is the most common or abundant throughout the game progress, and especially in the beginning. Adding a .38 receiver to a gun in the beginning, even if it lowers damage, makes a lot of sense, to make use of the available ammo and avoid using more scarce ammo types. Adding a .38 receiver requires the Gun Nut 3 perk, which is only available at level 25. And ironically enough, most players actually start to stop using .38 weapons maybe well before level 25; and most probably, they would've collected hundreds of bullets from the other calibers, so it would not make much sense at such a point to resort to the inferior damage of .38 weapons, or even converted .38 weapons. In summary, Bethesda designed that part of the game in such a way that the .38 receiver mods only become available when they have become pretty much useless. Perhaps they made the decision out of a “logical” conclusion that such a receiver is more complicated than the others, but unfortunately the decision is just simply not compatible with how they designed the rest of the game (ammo availability and damage at different stages of the game). Thus, I'm hoping that we can correct this issue by using a mod. I've doing some research for one and half hours, so far, and I'll just paste the remotely relevant parts that I found on FO4Edit and which could be useful. If anyone who has more knowledge about these game databases or how to go about finding the perk requirement for the .38 receivers, please brainstorm with me here or share any tips. Thank you. Hunting Rifle 0004f46a ap_gun_receiver [KYWD:00024004] ap_gun_Mag "Magazine" [KYWD:0005D4D7] mod_HuntingRifle_Receiver_Standard "Standard Receiver" [OMOD:0004F46B] mod_HuntingRifle_Receiver_AmmoConversion ".38 Receiver" [OMOD:00210485] ma_HuntingRifle [KYWD:00050F1E] miscmod_mod_HuntingRifle_Receiver_AmmoConversion "Hunting Rifle .38 Receiver" [MISC:0021048A] MiscMod02 [TRNS:002488F9] GunNut03 "Gun Nut" [PERK:0004A0DC] Type: Quest + Stage Rank 0 Priority 0 Quest: modskill_CraftingPerksQuest [QUST:000CF78E] Quest Stage: 130 Link to comment Share on other sites More sharing options...
RokHere Posted December 20, 2015 Author Share Posted December 20, 2015 Also, the Recipe Entry article on GECK may be useful, even if it seems to currently be only applicable to Fallout New Vegas. Perhaps there are still similarities with Fallout 4's object modifications, using the same structures, but different terminology...maybe! Link to comment Share on other sites More sharing options...
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