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[FO4Edit] Condition on Player Radiation status


Reveurr

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Hi,

 

I'm currently trying to edit a mod:

I'd like an effect to occur when the player radiation is > 0.

 

Here's a screenshot:

http://soutienplanete.com/nexus/RestorHealth%20if%20Radiation%20Positive.png

 

I tried to delete the condition and RestoreHealthChem works.

What I'm trying to do is activate RestoreHealthChem if the player's radiation is > 1.

 

Can someone tell me what I'm doing wrong?

Thanks a lot and have a great day. :smile:

Edited by Reveurr
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GetValue instead of GetBaseValue. You need the real current modified value of Rads, not the base one set in a record. Check CompHancockPerk "Isodoped" [PERK:00178D57] for example of usage.

Also "no strings file" error appears when xEdit can't load strings files for your language. If your language is not english, you need to either change it using right click menu or specify with command line switch like -l:fr

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GetValue instead of GetBaseValue. You need the real current modified value of Rads, not the base one set in a record. Check CompHancockPerk "Isodoped" [PERK:00178D57] for example of usage.

Also "no strings file" error appears when xEdit can't load strings files for your language. If your language is not english, you need to either change it using right click menu or specify with command line switch like -l:fr

Thanks a lot Zilav :)

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