xxdeathknight72xx Posted December 21, 2015 Share Posted December 21, 2015 Has anyone figured out how to copy any type of grenade into a new record and have it read its own projectile. There is no ammo used so each grenade weapon type must read its projectile directly but i cant figure it out. I assume its down at the bottom hex code in the FNAM, I'll test later tonight. I would like to figure this out soon so my mirelurk eggs dont have to take over the frag grenades and my queen wont take over the beacon grenades. Link to comment Share on other sites More sharing options...
xxdeathknight72xx Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) ITS f***ing BACKWARDS MAN!!!!!!!!!!!!I've been pulling my damn hair out over this and its right infront of me this entire god damn time . . . I thinkI have to run out real quick but once I get home I'm gonna be all over this conspiracy of the backwards hex projectile codeI hope to god I'm not just grasping at straws and looking for any sort of pattern . . . We'll see :/ Edited December 24, 2015 by xxdeathknight72xx Link to comment Share on other sites More sharing options...
xxdeathknight72xx Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) SOLVEDWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTI'll put together a quick tutorial about it all but that was itAfter looking over everything COUNTLESS f***ing times I finally found a pattern and yet there is NO f***ing METHOD TO THAT MADNESS BETHI'm not sure about all weapons and it doesnt really matter for those with actual ammo BUT for grenades it seems that it calls on its projectile in the FNAM field I've known this for a few days but couldnt figure out how it was calling. Its obviously hex but Ive tried converting everything into dec,ascii and . . . everything else just to see where its grabbing its information but to no avail.IT WAS RIGHT INFRONT OF MY DAMN FACE THE WHOLE TIME ONLY, get thisf***ing BACKWARDS!?!?!?!?!?!So the ending sequence of numbers in the FNAM hex sequence is the backwards FORM ID number So if you make a new grenade based off of the frag and a new projectile youre looking for these numbersWEAP FNAM : 33 33 33 3F CD CC CC 3D 9A 99 99 3E 9A 99 19 3E CA 54 15 40 00 00 00 00 00 00 80 3E 01 4E 57 0E 00 00 00 00 00 00 00 00 00PROJ FORM ID: 01000804the original frag projectile FORM ID is 000E574E . . . yeah . . . that s*** right there manso you take your FORM ID from your own projectile, this example is 01000804, split it into "hex" 01 00 08 04 then reverse the chunks 04 08 00 01now place that into the WEAP FNAM hex sequence 33 33 33 3F CD CC CC 3D 9A 99 99 3E 9A 99 19 3E CA 54 15 40 00 00 00 00 00 00 80 3E 01 04 08 00 01 00 00 00 00 00 00 00 00 now your grenade will be reading your personal projectile and act as it shouldHOLY HELL THAT TOOK FOREVER TO FIGURE OUT f*#@ing backwards form id number broken into chunks to look like hex then placed into an actual sting of hexSneaky sneaky Bethesda I do like a challenge though so THANKS BETHESDA :D Edited December 24, 2015 by xxdeathknight72xx Link to comment Share on other sites More sharing options...
zilav Posted December 24, 2015 Share Posted December 24, 2015 https://en.wikipedia.org/wiki/Endianness Link to comment Share on other sites More sharing options...
xxdeathknight72xx Posted December 24, 2015 Author Share Posted December 24, 2015 ooohhhhhhhI seeeven still, that was a b&@*$ to figure out going in blind lmao Link to comment Share on other sites More sharing options...
Recommended Posts