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Obedient settlers


Marshalpoi

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I could use a mod that would make settlers go where you tell them instead of letting them think it over while i wait.

"right away" -10 minutes later- (starts walking)

 

It's starting to get to me.

 

I'm sure it's caused by path routing but there has to be an intentional delay in there somewhere that can be cut down.

 

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companions seem to suffer from it too. I had to swap Curie for Hancock at one point because of a silly quest bug (Silver Shroud) and when I went to the settlement I'd sent Curie to she was nowhere to be found. using the console to teleport to her and following her for a while revealed that she had decided to walk all the way there by a rather convoluted route and regularly detour to attack mutated wildlife that kept running away from her

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