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locks in Oscuro's Oblivion Overhaul


Kot789

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I use OOO (full) with several other mods. The locks which were to hard for me were impossible to open (I received the message). I liked it but I messed a bit with mods. I upgraded Unofficial Oblivion Patch from 1.7.1 to 2.0.0, upgraded Knights of the White Stallion to and upgraded Oblivion to 1.2.0214

 

Now I can open (or at least try to - which is not too difficult) every lock

 

I type "set lapminlock to 1" save, load and nothing changes...

 

How to make the locks as they were before?

 

BTW what can cause most guards to carry bows? A guard with bow is nice, but not almost every guard. How can you arrest someone using a bow?

 

I'd be grateful for help

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I don't know, but...

BTW what can cause most guards to carry bows? A guard with bow is nice, but not almost every guard. How can you arrest someone using a bow?

I think they already have bows in vanilla? Some just don't have it equiped yet.

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I don't know, but...

BTW what can cause most guards to carry bows? A guard with bow is nice, but not almost every guard. How can you arrest someone using a bow?

I think they already have bows in vanilla? Some just don't have it equiped yet.

 

Yep, they swithch to ranged combat when enemy is out of certain range, then they keep the bow equiped after insted of weapon and shield.

 

@Kot789

 

Type "modpcs security -#" # = number you want your security skill go down by. That will make you picking locks harder ;D

 

Seriously, if you want to have more fun with locks, download a mod that makes you pick locks in the dark.

Sorry i don't remember the name of the mod.

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