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Rescaling armor


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Guys,

 

I'm working on a blindfold mod, but this question applies to rescaling any piece of armor i reckon.

Using the supermutants watcher bandages, I've overwritten the faded visor mesh. It works and now the visor shows up ingame as a blindfold.

Problem is, its way too big.

I've tried rescaling with nifskope (transform -> edit -> accept and then transform -> apply). But nothing I do seems to work. The blinfold keeps showing up as very big ingame.

 

Any suggestipons?

 

 

Cheers!

 

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All actors in the game are NPC's now, so it's possible that a SM would have Facegen data or whatever they use, I don't know for certain, but Facegen is pretty popular in the industry, so I would think that's what it would be. Now complain about not having a license disclaimer at the beginning of FO4, ROFL... That would mean, in theory at least. That if SM had facegen that anything on the head that didn't cover the whole head, i.e. fitting onto the head rather than replacing the head (CRAZY GUY SCREAMS REMOVE THE HEAD CHANT) that there would be .egm an .tri or whatever was used to do that in Skyrim, which Idk, an what that was changed into for FO4, I'm guessing .egm an .tri an there's probably another, a group of stuff that does that. For example if all the heads are different, such is the case with the player head, because we decide what that actor looks like (comes with a heavy price) which is a morph basically that is based on the original head an duplicated verts in a separate mesh that line up perfectly, although with the later games including a physics concern or simulation of physics, this way if the head is changed, the other part can be changed symmetrically (hypothetical, less than an idea I've had) to match, an be tested in the game. Such is the case with Hair, although there are differences in difficulty depending on what it is being made for the head. From what I saw of humans it looked very similar to the past games, making me think this is the case, but I could be wrong, an often are, besides everybody generally hating me. ROFL In either case, Skyrim might be the answer, convert it an port it over there, change it, an then port it back, which I'll admit is a little crazy.

 

REMEMBER TO TAKE PICTURES FOR YOURSELF LATER TO PHOTOBOOK

 

http://i895.photobucket.com/albums/ac156/grindedstone/2007-2013/NotDog.jpg

 

 

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