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[FO4Edit] Variable inside the magnitude of a spell's effect


Reveurr

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Hi everyone,

 

I've got a simple question about FO4edit:

Is it possible to specify the magnitude of a spell's effect, by using an other variable?

 

Example:

I'd like to change the magnitude by a variable, not a number.

 

Thanks for your answers and have a great day. :smile:

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No, you need to add several effects each having condition(s) when to apply. For example you want to set damage resist depending on level, so you add 5 effects with magnitudes 10, 20, 30, 40, 50 and each effect will check player's level using GetLevel function to be in range 0..10, 11..20, etc.

Or wait for CK and use dynamic scripted approach where you can calculate and do what and how you want.

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