Xalthion Posted May 22, 2007 Share Posted May 22, 2007 Okay there is like a 99.9999999999999999999999999999999999999999999999% possibility this mod has never been made. I am imagining more of a 3-part project; it is way too big and 'subject-to-change' to post up here... hiring skilled 'expansion'-type mod makers to help. If you're interested, e-mail me;[email protected] P.S. I would do it myself, but there are two reasons why I do not: 1. I believe the computers in my house cannot handle the CS correctly... 2. I would probably horribly fail at making it. XD Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 22, 2007 Share Posted May 22, 2007 Okay there is like a 99.9999999999999999999999999999999999999999999999% possibility this mod has never been made. I am imagining more of a 3-part project; it is way too big and 'subject-to-change' to post up here... hiring skilled 'expansion'-type mod makers to help. If you're interested, e-mail me;[email protected] P.S. I would do it myself, but there are two reasons why I do not: 1. I believe the computers in my house cannot handle the CS correctly... 2. I would probably horribly fail at making it. XDFirst, people don't go asking you for more information. You provide what you can to get people interested, then discuss from there. Second, you're asking for a huge mod without doing anything other than telling others what to do, yet still want to be able to do what you want... This isn't how reality works. There aren't many people who are willing and capable of handling a large mod, as such, they're usually very selective about what projects they work on. If there is just someone sitting around doing nothing but pointing out what needs to be done the project will usually fail because the modders working on it get sick of someone telling them what to do without doing anything substantial themselves. I understand your inability to use the CS, which is probably why if you want any chance of this being done you should accept that once someone starts working on it, it's their mod, not yours. You can suggest things to them, but as they're doing all the work, it's ultimately their call. That said, explain the mod so that people can decide if it's possible and worth doing. Again, people aren't going to ask you about details of your request without you supplying anything more substantial to get them interested. More importantly, your mod idea might not be possible, and you could just be wasting the modder's time trying to trade back messages. If you aren't willing to do this much, feel free to wait a few years before you get anyone capable to answer. Link to comment Share on other sites More sharing options...
Xalthion Posted May 22, 2007 Author Share Posted May 22, 2007 Okay, I'll explain at least the general idea and the first part... I'm thinking of a 'Barbaic' series. It involves a combination of work; the first part is an introduction. First, there should be some kind of animal-skin armor; it is kind of essential for the whole idea. I'm planning on the first part really just being a sort of mini-war between a large group of Bruma guards (and the player of course) against a large group of nords with varying names beginning with 'a Barbaic' in them. They would be wearing the animal skin armor and be wielding some kind of simple weapon, like wooden-hilted blades and simple axes. After this, a new higher-up guard in Bruma would give the player an assignment from the Countess to take the armor of one of the attackers and infiltrate near the far northern border of the map near Bruma. Of course the disguise proves useless and the player has to fight their way to the leader, who is ESSENTIAL and will talk to the player. Here the player will find out the Barbaics are not really bad; the player reports the news straight to the countess and part one ends. EDIT: Also, the mini-war would begin when you approach a marked area north of Bruma. The quest for the mod should be an automatic-add, something like the quest to get into the Shivering Isles. The whole expansion set is based sort of on the 'Roman Empire vs. Barbarians' thing if you know your world history facts. Link to comment Share on other sites More sharing options...
Hsandman_1 Posted May 23, 2007 Share Posted May 23, 2007 Okay, I'll explain at least the general idea and the first part... I'm thinking of a 'Barbaic' series. It involves a combination of work; the first part is an introduction. First, there should be some kind of animal-skin armor; it is kind of essential for the whole idea. I'm planning on the first part really just being a sort of mini-war between a large group of Bruma guards (and the player of course) against a large group of nords with varying names beginning with 'a Barbaic' in them. They would be wearing the animal skin armor and be wielding some kind of simple weapon, like wooden-hilted blades and simple axes. After this, a new higher-up guard in Bruma would give the player an assignment from the Countess to take the armor of one of the attackers and infiltrate near the far northern border of the map near Bruma. Of course the disguise proves useless and the player has to fight their way to the leader, who is ESSENTIAL and will talk to the player. Here the player will find out the Barbaics are not really bad; the player reports the news straight to the countess and part one ends. EDIT: Also, the mini-war would begin when you approach a marked area north of Bruma. The quest for the mod should be an automatic-add, something like the quest to get into the Shivering Isles. The whole expansion set is based sort of on the 'Roman Empire vs. Barbarians' thing if you know your world history facts. Sounds like interesting idea, i love roman history stuff. I am working on something similar, where one of the ways to get into the fort is to wear the "Brunswick" :glare: fort guard armour as a disguise. Gate guard does check for equiped armour id and if it matches then he opens the gate. (i was looking for drawbridge, that would be much grander, but there is nothing i like :( ) That is how the patrol from town gets in and out of town, the pc has option of stealth killing one of the patrol guards and wearing his armour to get in. Barbarian hoarde twist could be used as a side quest, and latter maybe as a threat to the fort after player has taken over the castle/town. Was gona use dreamora, but Barbarian hoarde sounds more promising. Cheers. Link to comment Share on other sites More sharing options...
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