coldev Posted December 25, 2015 Share Posted December 25, 2015 (edited) In vanilla game's stealth system there is a very annoying bug (I don't know if it's a bug or just the consequence of Beth's laziness) in which:- When using silenced weapons or melee weapons, if you stealthily kill a foe then all enemies in a big area around the killed will be alerted and you lose your [Hidden] status even if they are not looking at that guy. That area of effect includes in all x, y, z angles. That means even those who are on high ground with covered sight (higher floor for example) can still be alerted.- Logically, if you to kill someone behind the back of another one in a reasonable distance, then he can't be aware of his friend being killed. In Skyrim or Fallout NV this stealth kill system is fine. Only Fallout 4 f*#@s things up.- I don't expect Bethesda to fix this (because they are always "busy" and I'm just one guy), but I hope someone can make a mod that attempts to fix this serious problem.- One note: I recognize that whenever I make a stealth kill, if there is enough damage the kill animation will play but the victim is not dead right when I hit left click, instead he shouts something like he has found me. 1 second after he dies. I think the problem lies in that death delay, in which the victim turns from being unaware right into spotting the attacker, hence alerts the others. In my humble knowledge if someone can fix this by making he dies right after being hit in stealth then problem will be solved. Edited December 25, 2015 by signalZ Link to comment Share on other sites More sharing options...
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