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Help with perks and MQ102


jhondidfool

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Hey there. I'm doing a small mod, and I'm still getting used to some of FO4Edit's quirks.

 

I have completly redone the levelling system: you start with SPECIAL 1111111 and every new perk you take unlocks the next raks and grants you a special point in that tree. It works flawlessly. Save for one little detail.

During MQ102 (from when you take the pipboy to when you exit the Museum of Freedom with Preston and the others) EVERY stage quest grants you one extra agility point. By the end of it you have agility 12. It defeats the propose of the mod, so I'm asking for help.

It's rather strange it's just with that quest and just with agility. The mod only touches the PerksQuest to add a "Stage 0", and alters the training perks so they refer to the stage 0 instead of their respective stages and point to the first training so you cannot spend perks on them.

I've scanned MQ102 to the comma and I have not seen anything related to PerksQuest at all, and anything nor PerksQuest retalted to MQ102 either. I've tried with other mods, tried it just with my mod, tried it with other mods and not my mod and vanilla.

The conclusion is clearly that is something in my mod, but the only altered quest is PerksQuest! Did I miss something?

 

Thank you for your help!

Edited by jhondidfool
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