dwelsh99 Posted December 26, 2015 Share Posted December 26, 2015 Thought I would post this here and see if anyone has ran across this problem and found a fix. I am working on my own ENB +SweetFX features. But having issues getting SweetFX to load properly using the ReShade64.dll. If I rename the dll to "d3d11.dll". The game loads normally and ReShade compiles and displays like it should. But if I name it "dxgi.dll", according the instructions, the game stalls and never loads. I have to ctrl+alt+del and kill the game with Task Manager. Here are the last 2 lines in the log... 25/12/2015 14:34:28:862 [07884] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain': 25/12/2015 14:34:28:862 [07884] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001AF321019F0, 0, 0000000000000000, 0x80, 00000007552FF260, 1, 7, 0000000000000000, 0000000000000000, 00000007552FF268, 0000000000000000, 0000000000000000)' ... I want to mix some ENB +SweetFX , so I cannot use the filename "d3d11.dll". My rig: Dell Alienware 15 Laptop | CPU Core i7 4710 | GPU GTX 970m 3gb/Intel HD integrated | RAM 8GB | OS Win 10 64-bit Things I have tried...Disable the integrated cardDisable Steams in-game overlayNaturally 32-bit version of ReShade does not work with fallout 4, but tired.Disabling the NVidia Streaming ServiceI ran the DirectX June 2010 setup again. just checking here, to see if anyone has had this issue. Or perhaps knows of a resolution. Note: I do not have ENB loaded, it works perfectly. Just an issue with Reshade/SweetFX. Link to comment Share on other sites More sharing options...
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