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Safe to mod?


SupremeMayflower

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So, a friend of mine said its a big risk to add ANY mods to my game since there's a lack of tools and it would break my game, does this mean simple mods, such as for example changing Pipers coat from red to black can screw up my game? Even just face presets or the improved dialogue mod?
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Yes and no, mostly no.

 

There is no risk to break your computer, and little risk to break your game. However, modding now (and later) is risky for your save files which can be rendered useless if you don't have exactly the same mods installed.

 

About the "no tools" part, this is kinda true. Basically, some mods were made using xSnip, which has a tendency to make mods that screw up save files easily. That was before though, as most mods now are made from xEdit, which is safe (you can remove the mod safely). I'd even say it's safer now as modders can't make badly-written custom scripts to clug up your files.

 

In any case, modding is always risky and you may want to back up your save files (~/Documents/my games/Fallout4/Saves/) before attempting to mod anything.

 

~DT

Edited by DexesTTP
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I know to backup saves and such, but I'm more worried about if small retextures or body mods will make my game crash, glitch out or anything like that, and if I can uninstall them cleanly, I'm not far into the game so I don't mind starting fresh if I have to
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Depends of the mod, it's very specific. For retextures and such, you should be able to uninstall almost all of them safely (just remove the files you added or directly via NMM) and without breaking your saves.

 

Body mods... Depends. CBBE should be fine (I haven't heard on it breaking a game). I can't talk about other mods however. Same for the improved dialogs mod, the one that changes the UI to a 1/2/3/4 list (can't remember the name) is fine but I don't know about others.

 

About the glitching/crashing, no mod should glitch your game unless you do something wrong. If that happens, you should be able to uninstall (and maybe reinstall) them without problems with the NMM.

 

~DT

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I was thinking of using http://www.nexusmods.com/fallout4/mods/2659/? Since someone somewhere (cant remember where I read it) said the CBBE body is still buggy, I'm just looking for a decent body mod because my player character has a flat chest while NPCs actually have something, and a preset that's good since a good face is also pretty difficult to make
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I won't try and convince you about CBBE (which isn't buggy since it got out of Alpha). Busty is fine, it won't crash or glitch.

 

My tip for the future is just to install mods you want to try or use. Worst case scenario, you get a game crash and you remove the mod you added.

 

~DT.

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No need. They are perfectly fine to use, most of them won't even change when the GECK comes out (because they won't need to change, not because laziness).

 

There is no fundamental difference between official tools like GECK and well-made non-official tools like FO4Edit other than what the modders can do with them. The only thing to know is that there is and always willl be badly written tools/mods that can corrupt save files, even after the GECK comes out.

 

~DT

Edited by DexesTTP
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Well, that Busty mod (or CBBE if that works well) will be what I use, alongside http://www.nexusmods.com/fallout4/mods/1235/? And armorsmith extended\gloves of the commonwealth, the only mods I'll stick to, and presets can be uninstalled one used on my character, right?
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