Belthan Posted December 27, 2015 Share Posted December 27, 2015 I'm trying to add an alpha property to a a BSSubIndexTriShape block. Right click the block, Block->Insert->NiAlphaProperty creates a new NiAlphaProperty, but it's added as a child of the scene root rather than the BSSubIndexTriShape block. Using NifSkope 2.0.0 Pre-Alpha 4. EDIT: Never mind, figured it out. For anyone else who has the same question: go to the BS Properties list in the BSSubIndexTriShape, add the index of the new NIAlphaProperty, and there you go. Link to comment Share on other sites More sharing options...
Belthan Posted December 27, 2015 Author Share Posted December 27, 2015 Okay, so I figured out how to add the alpha property, but I'm still having problems. I'm trying to make a "cutout" in the back of a dress, but it isn't becoming transparent. I have the following: - The BSSubIndexTrishape block in the nif has NiAlphaProperty with flags=4844, threshold=0- The material (bgsm) file has Alpha Test checked and is pointing to the correct dds files- The diffuse dds has an alpha channel with transparency where the cutout should be But... the dress still doesn't have the "cutout" in game. Any idea what I'm missing? Link to comment Share on other sites More sharing options...
rickerhk Posted December 27, 2015 Share Posted December 27, 2015 Every Skyrim nif I've seen uses a threshold of 128 for cutouts. Did that change for FO4? Link to comment Share on other sites More sharing options...
Belthan Posted December 27, 2015 Author Share Posted December 27, 2015 Changed threshold to 128 but no difference. EDIT: Okay, after a little more experimentation I increased the intensity of the alpha channel in the dds and the cutout is now transparent. Yay! Which brings up another question that I will ask in a more appropriately named thread. Thanks for the assist, rickerhk. Link to comment Share on other sites More sharing options...
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